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Gaze Tracker Accuracy and Precision Measurements in Virtual Reality Headsets

Published: 22 October 2020 Publication History

Abstract

To effectively utilize a gaze tracker in user interaction it is important to know the quality of the gaze data that it is measuring. We have developed a method to evaluate the accuracy and precision of gaze trackers in virtual reality headsets. The method consists of two software components. The first component is a simulation software that calibrates the gaze tracker and then performs data collection by providing a gaze target that moves around the headset's field-of-view. The second component makes an off-line analysis of the logged gaze data and provides a number of measurement results of the accuracy and precision. The analysis results consist of the accuracy and precision of the gaze tracker in different directions inside the virtual 3D space. Our method combines the measurements into overall accuracy and precision. Visualizations of the measurements are created to see possible trends over the display area. Results from selected areas in the display are analyzed to find out differences between the areas (for example, the middle/outer edge of the display or the upper/lower part of display).

Supplementary Material

MP4 File (3382507.3418816.mp4)
The presentation video first gives a short reasoning for the work and then goes through the main components of the software that was developed. The main reason for developing the software was to be able to check the gaze tracker accuracy flexibly in different virtual reality devices to assist in application development. The software consists of two components, the first component collects gaze data and the second component analyzes the data giving various visualizations and quantitative descriptors. The software is publicly available on a GitHub page.

References

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Deepak Akkil, Poika Isokoski, Jari Kangas, Jussi Rantala, and Roope Raisamo. 2014. TraQuMe: a tool for measuring the gaze tracking quality. In Proceedings of the Symposium on Eye Tracking Research and Applications. ACM, 327--330.
[2]
Isayas B. Adhanom, Samantha C. Lee, Eelke Folmer, and Paul MacNeilage. 2020. GazeMetrics: An Open-Source Tool for Measuring the Data Quality of HMDBased Eye Trackers. In ACM Symposium on Eye Tracking Research and Applications (ETRA '20 Short Papers). Association for Computing Machinery, New York, NY, USA, Article 19, 5 pages. https://doi.org/10.1145/3379156.3391374
[3]
Pieter Blignaut and Tanya Beelders. 2012. TrackStick: A Data Quality Measuring Tool for Tobii Eye Trackers. In Proceedings of the Symposium on Eye Tracking Research and Applications (ETRA '12). ACM, New York, NY, USA, 293--296. https: //doi.org/10.1145/2168556.2168619
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Alasdair DF Clarke and Benjamin W Tatler. 2014. Deriving an appropriate baseline for describing fixation behaviour. Vision research 102 (2014), 41--51.
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Kenneth Holmqvist, Marcus Nyström, and Fiona Mulvey. 2012. Eye tracker data quality: what it is and how to measure it. In Proceedings of the symposium on eye tracking research and applications. ACM, 45--52.
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Dillon J Lohr, Lee Friedman, and Oleg V Komogortsev. 2019. Evaluating the Data Quality of Eye Tracking Signals from a Virtual Reality System: Case Study using SMI's Eye-Tracking HTC Vive. arXiv preprint arXiv:1912.02083 (2019).
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Marcus Nyström, Richard Andersson, Kenneth Holmqvist, and Joost Van De Weijer. 2013. The influence of calibration method and eye physiology on eyetracking data quality. Behavior research methods 45, 1 (2013), 272--288.
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VR Gaze tracker. 2020. VR Gaze tracker evaluation software. https://github.com/ KangasTUNI/VRGazeTrackerEvaluation
[9]
Unity. 2020. Unity Real-Time Development Platform. https://unity.com/
[10]
HTC VIVE. 2019. The New VIVE Pro With Precision Eye Tracking. https://www.vive.com/eu/pro-eye/

Cited By

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  • (2022)RETRACTED ARTICLE: Eye tracking: empirical foundations for a minimal reporting guidelineBehavior Research Methods10.3758/s13428-021-01762-855:1(364-416)Online publication date: 6-Apr-2022
  • (2021)Development of Real-Time Eye Tracking Algorithm2021 4th International Conference on Computing & Information Sciences (ICCIS)10.1109/ICCIS54243.2021.9676406(1-6)Online publication date: 29-Nov-2021

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  1. Gaze Tracker Accuracy and Precision Measurements in Virtual Reality Headsets

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    cover image ACM Conferences
    ICMI '20: Proceedings of the 2020 International Conference on Multimodal Interaction
    October 2020
    920 pages
    ISBN:9781450375818
    DOI:10.1145/3382507
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 22 October 2020

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    Author Tags

    1. accuracy measurement
    2. eye tracking
    3. precision
    4. virtual reality

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    ICMI '20
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    ICMI '20: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION
    October 25 - 29, 2020
    Virtual Event, Netherlands

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    Overall Acceptance Rate 453 of 1,080 submissions, 42%

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    View all
    • (2022)RETRACTED ARTICLE: Eye tracking: empirical foundations for a minimal reporting guidelineBehavior Research Methods10.3758/s13428-021-01762-855:1(364-416)Online publication date: 6-Apr-2022
    • (2021)Development of Real-Time Eye Tracking Algorithm2021 4th International Conference on Computing & Information Sciences (ICCIS)10.1109/ICCIS54243.2021.9676406(1-6)Online publication date: 29-Nov-2021

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