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Lines of Play: Using Vector Tools to Place Game Objects in Augmented Reality

Published:03 November 2020Publication History

ABSTRACT

'Lines of Play' is a domino art application showcasing recent advancements in augmented reality (AR) technology. Unlike previous mobile AR applications that were limited to horizontal and vertical object placement, these game objects interact with real objects in the player's environment with surface-level resolution. Features of the player's environment provide kinematic constraints (on collision) and serve as obstructions both visually (occlusion) and during gameplay. Using single camera depth information, players can use familiar vector drawing tools to rapidly create and modify lines, rings, paths, and turns of domino tiles. We thereby provide a method for placing a plurality of gaming objects by converting raycasted anchor points into paths of game objects. This opens up novel possibilities of authoring tools specially adapted for AR game development or game-integrated level editing.

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References

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    • Published in

      cover image ACM Conferences
      CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
      November 2020
      435 pages
      ISBN:9781450375870
      DOI:10.1145/3383668

      Copyright © 2020 Owner/Author

      This work is licensed under a Creative Commons Attribution International 4.0 License.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 3 November 2020

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