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The Player Experience Inventory Bench: Providing Games User Researchers Actionable Insight into Player Experiences

Published: 03 November 2020 Publication History

Abstract

In this paper, we present PXI Bench, an online tool to provide actionable insight into the player experience, designed by and for games user researchers. Based on the Player Experience Inventory (PXI), it provides detailed information about the baseline theoretical model and supports a layman analysis of PXI questionnaire data. Moreover, it provides an interactive feature to explore benchmark PXI data of existing game evaluations. This helps a GUR expert to explore and compare their own game data to data from a relevant genre or specific game.

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References

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Cited By

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  • (2024)Elevating Game User Research with a Guided Interface for Data AnalysisProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3650015(1-10)Online publication date: 21-May-2024
  • (2024)Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game PlayersProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642270(1-13)Online publication date: 11-May-2024
  • (2024)Analyzing Differential Impact of Text-Based Instructions in Video Games2024 Intermountain Engineering, Technology and Computing (IETC)10.1109/IETC61393.2024.10564249(227-232)Online publication date: 13-May-2024
  • Show More Cited By

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    cover image ACM Conferences
    CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
    November 2020
    435 pages
    ISBN:9781450375870
    DOI:10.1145/3383668
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 03 November 2020

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    Author Tags

    1. games user research
    2. gur
    3. player experience evaluation
    4. px
    5. px benchmark data

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    View all
    • (2024)Elevating Game User Research with a Guided Interface for Data AnalysisProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3650015(1-10)Online publication date: 21-May-2024
    • (2024)Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game PlayersProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642270(1-13)Online publication date: 11-May-2024
    • (2024)Analyzing Differential Impact of Text-Based Instructions in Video Games2024 Intermountain Engineering, Technology and Computing (IETC)10.1109/IETC61393.2024.10564249(227-232)Online publication date: 13-May-2024
    • (2023)GMap: Supporting Free-Form Text Entry of Game Titles in Games User ResearchCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616093(161-167)Online publication date: 6-Oct-2023

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