ABSTRACT
While there has been a dramatic uptick in the availability of VR games and scenario-based activities, there is a concurrent dearth of specialized content for relatively niche areas such as TEFL (teaching English as a foreign language). This paper explores the repurposing of existing VR content to meet the needs of TEFL-centric learning plans. Using a specialized web portal overlaying an off-the shelf scenario developed for HMDs, content can be added and experiences more tightly controlled, creating improved interactions and learning outcomes for students in certain skill brackets. In an interdisciplinary manner, this research tackles questions from both the VR and TEFL fields, while also tapping into a pressing issue from disability studies.
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Index Terms
- Web-Portal-Based Repurposing of VR Scenarios for TEFL Applications
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