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Real-Time Stochastic Lightcuts

Published:04 May 2020Publication History
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Abstract

We present real-time stochastic lightcuts, a real-time rendering method for scenes with many dynamic lights. Our method is the GPU extension of stochastic lightcuts [Yuksel 2019], a state-of-art hierarchical light sampling algorithm for offline rendering. To support arbitrary dynamic scenes, we introduce an extremely fast light tree builder. To maximize the performance of light sampling on the GPU, we introduce cut sharing, a way to reuse adaptive sampling information in light trees in neighboring pixels.

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      cover image Proceedings of the ACM on Computer Graphics and Interactive Techniques
      Proceedings of the ACM on Computer Graphics and Interactive Techniques  Volume 3, Issue 1
      Apr 2020
      161 pages
      EISSN:2577-6193
      DOI:10.1145/3395964
      Issue’s Table of Contents

      Copyright © 2020 ACM

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      Publication History

      • Published: 4 May 2020
      Published in pacmcgit Volume 3, Issue 1

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