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HapticPointer: A Neck-worn Device that Presents Direction by Vibrotactile Feedback for Remote Collaboration Tasks

Published: 06 June 2020 Publication History

Abstract

We designed a necklace-style device named HapticPointer for presenting a direction as pointing cues in remote collaboration tasks. The device has 16 vibration motors placed along a line of flexible string. Our vibration algorithm represents horizontal and vertical directions by changing the position and intensity of each vibration. In our experiment, participants attempted to find a specific target, and the accuracy of successful trials reached 90.65%. Moreover, the participants found the targets in 6 seconds on average. Furthermore, our user study implies that the device can simulates the sensation of walking together. It is assumed that the sensation improves engagement between the local and remote users.

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cover image ACM Other conferences
AHs '20: Proceedings of the Augmented Humans International Conference
March 2020
296 pages
ISBN:9781450376037
DOI:10.1145/3384657
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 06 June 2020

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Author Tags

  1. haptic feedback
  2. remote collaboration
  3. telepresence
  4. wearable device

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AHs '20
AHs '20: Augmented Humans International Conference
March 16 - 17, 2020
Kaiserslautern, Germany

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  • (2024)Using Co-Design with Streamers and Viewers to Identify Values and Resolve Tensions in the Design of Interpersonal Wearable Telepresence SystemsProceedings of the ACM on Human-Computer Interaction10.1145/36374258:CSCW1(1-21)Online publication date: 26-Apr-2024
  • (2023)“Oh, could you also grab that?”: A case study on enabling elderly person to remotely explore a supermarket using a wearable telepresence systemProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627799(340-352)Online publication date: 3-Dec-2023
  • (2023)ChameleonControl: Teleoperating Real Human Surrogates through Mixed Reality Gestural Guidance for Remote Hands-on ClassroomsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581381(1-13)Online publication date: 19-Apr-2023
  • (2022)Evaluation of Spatial Directional Guidance Using Cheek Haptic Stimulation in a Virtual EnvironmentFrontiers in Computer Science10.3389/fcomp.2022.7338444Online publication date: 12-May-2022
  • (2022)Two-Step Gaze GuidanceProceedings of the 2022 International Conference on Multimodal Interaction10.1145/3536221.3556612(299-309)Online publication date: 7-Nov-2022
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  • (2022)Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head OrientationProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501910(1-15)Online publication date: 29-Apr-2022
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