ICVARS 2020 offered an ideal platform for presentation, discussion, criticism and exchange of innovative ideas and current challenges in the field of virtual and augmented reality simulations. ICVARS 2020 enabled delegates to exchange ideas with other researchers, and develop connections upon which international collaborations, aimed at solving computer engineering problems.
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Mixed Reality Guidance System for Motherboard Assembly Using Tangible Augmented Reality
We developed a mixed reality guidance system (MRGS) for motherboard assembly with purpose of exploring the usability and viability of using mixed reality and tangible augmented reality (TAR) for simulating hands-on manual assembly tasks. TAR was used to ...
An Evaluation of the Effectiveness of Virtual Reality in Air Traffic Control
This research is an exploratory study that evaluates the potential for using a three-dimensional (3D) virtual reality headset in air traffic control scenarios by considering whether they offer advantages in identifying potential in-flight collisions in ...
Factors Affecting Acceptance of a Mobile Augmented Reality Application for Cybersecurity Awareness
Human behavior is considered to be the weakest link in the field of cybersecurity. Despite the development of a wide range of Augmented Reality (AR) applications in various domains, no AR application is available to educate users and increase their ...
Augmented Reality in Retail-A Case Study: Technology implications to Utilitarian, Aesthetic and Enjoyment values
The emergence of Augmented Reality (AR) in retail to enhance online and offline shopping customer experiences is fueling different opportunities. Mastercard Labs, with ODG and Qualcomm, implemented an AR smart glass with iris authentication and digital ...
Multi-Device Collaboration in Virtual Environments
We present a multi-device collaboration principle for virtual environments, using a combination of virtual and augmented reality (VR/AR) technology, used in the context of two educational applications, a virtual nasal cavity, and a visualisation of ...
Interaction in Augmented Reality: Challenges to Enhance User Experience
Augmented reality (AR) is an emerging technology that has yet to be a mature consumer product. Given that user experience plays a significant role in the success of new technologies, the development of appropriate AR user interfaces needed. As such, ...
Exploring the Vulnerabilities and Advantages of SWIPE or Pattern authentication in Virtual Reality (VR)
Virtual reality applications are carving out a new niche within the entertainment and business user-sphere, therefore reliable security and usability are essential to achieving consumer confidence. In this paper, we are exploring (1) the suitability of ...
Evaluating Haptic feedback from Augmented Reality Models through Image Processing and Fuzzy Control: Haptic Interaction in Human Computer Interfaces for Product Design Services
Digitization of the industry has reformed the entire product market. With the introduction of virtual and augmented reality, their technical applications in product services have opened new doors to the layout of how we approach engineering design ...
Indoor Navigation Using Augmented Reality
Navigation System are very much essential for en-route assistance, indoor positioning etc. For outdoor environment navigation is still better as compared to complex indoor environment. In this research work, we have focused on building an indoor ...
Virtual Falls: Application of VR in Fall Detection
In this paper, we present an innovative application of Virtual Reality in human fall detection. Fall detection is a challenging problem in the public healthcare domain. Despite significant efforts into developing reliable and effective fall detection ...
Guidelines for the Interface Design of AR Systems for Manual Assembly
Augmented Reality (AR) allows for the augmentation of relevant in-situ information in real-time, making it an effective assistive tool to support and enhance task performance. Manual assembly is a promising area in which AR can be used to assist users. ...
Index Terms
- Proceedings of the 2020 4th International Conference on Virtual and Augmented Reality Simulations
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