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Multiplex Vision: Understanding Information Transfer and F-Formation With Extended 2-Way FOV

Published: 01 November 2020 Publication History

Abstract

Research in sociology shows that effective conversation relates to people’s spatial and orientational relationship, namely the proxemics (distance, eye contact, synchrony) and the F-formation (orientation and arrangement). In this work, we introduce novel conversational paradigms that effects conventional F-formation by introducing the concept of multi-directional conversation. Multiplex Vision is a head-mounted device capable of providing a 360° field-of-view (FOV) and facilitating multi-user interaction multi-directionally, thereby providing novel methods on how people can interact with each other. We propose 3 possible new forms of interactions from our prototype: one-to-one, one-to-many, and many-to-many. To facilitate them, we manipulate 2 key variables, which are the viewing parameter and the display parameter. To gather feedback for our system, we conducted a study to understand information transfer between various modes, as well as a user study on how different proposed paradigms effect conversation. Finally, we discuss present and future use cases that can benefit from our system.

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References

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Cited By

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  • (2023)Exploring Enhancements towards Gaze Oriented Parallel Views in Immersive Tasks2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00077(620-630)Online publication date: Mar-2023
  • (2022)OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VRProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501873(1-13)Online publication date: 29-Apr-2022

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cover image ACM Conferences
VRST '20: Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology
November 2020
429 pages
ISBN:9781450376198
DOI:10.1145/3385956
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 November 2020

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Author Tags

  1. 360 field-of-view
  2. F-formation
  3. conversation
  4. vision augmentation

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Overall Acceptance Rate 66 of 254 submissions, 26%

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View all
  • (2023)Exploring Enhancements towards Gaze Oriented Parallel Views in Immersive Tasks2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00077(620-630)Online publication date: Mar-2023
  • (2022)OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VRProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501873(1-13)Online publication date: 29-Apr-2022

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