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abstract

Tangible VR: Traversing Space in XR to Grow a Virtual Butterfly

Published:30 October 2020Publication History

ABSTRACT

Immersive reality technologies have been widely utilized in the area of cultural heritage, also known as Virtual Heritage. We present a tangible Virtual Reality (VR) interaction demo that allows users to freely walk in the physical space while engaging with digital and tangible objects in a “learning area”. The space setup includes stations that are used symbiotically in the virtual and physical environments, such setup defines consistency throughout the experience. With this method, we enhance the immersive learning experience by mapping the large virtual space into a smaller physical place with a seamless transition.

References

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  • Published in

    cover image ACM Conferences
    SUI '20: Proceedings of the 2020 ACM Symposium on Spatial User Interaction
    October 2020
    188 pages
    ISBN:9781450379434
    DOI:10.1145/3385959

    Copyright © 2020 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 30 October 2020

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    • Refereed limited

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    Overall Acceptance Rate86of279submissions,31%

    Upcoming Conference

    SUI '24
    ACM Symposium on Spatial User Interaction
    October 7 - 8, 2024
    Trier , Germany

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