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A Home Rehabilitation System Motivating Stroke Patients with Upper and/or Lower Limb Disability

Published: 06 June 2020 Publication History

Abstract

Stroke survivors often suffer from a permanent or partial disability that restricts the movement of the hands, arms and/or legs. To help patients recover, rehabilitation should be at an earlier stage of the injury. Without motivation, it would be challenging for patients to successfully engage in the recovery process which can sometimes be painful of inconvenient. The application of wearable devices, games and Internet-of-Things (IoT) can create a motivating atmosphere to facilitate the rehabilitation process of patients while enabling remote monitoring of their health and progress. This paper presents the design and implementation of a rehabilitation system for aimed at helping stroke patients suffering from upper limb disability that exploits IoT by integrating gaming and wearable technology.

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Cited By

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  • (2024)From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor DisabilitiesProceedings of the ACM on Human-Computer Interaction10.1145/36770738:CHI PLAY(1-30)Online publication date: 15-Oct-2024
  • (2022)Classification Techniques for Arrhythmia Patterns Using Convolutional Neural Networks and Internet of Things (IoT) DevicesIEEE Access10.1109/ACCESS.2022.319239010(87387-87403)Online publication date: 2022
  • (2022)Eye-Tracking Assistive Technologies for Individuals With Amyotrophic Lateral SclerosisIEEE Access10.1109/ACCESS.2022.316407510(41952-41972)Online publication date: 2022
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  1. A Home Rehabilitation System Motivating Stroke Patients with Upper and/or Lower Limb Disability

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    cover image ACM Other conferences
    ISCSIC 2019: Proceedings of the 2019 3rd International Symposium on Computer Science and Intelligent Control
    September 2019
    397 pages
    ISBN:9781450376617
    DOI:10.1145/3386164
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 06 June 2020

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    Author Tags

    1. Disability
    2. Lower Limb
    3. Rehabilitations
    4. Serious games
    5. Stroke
    6. Upper Limb
    7. Wearable Device

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    ISCSIC 2019

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    ISCSIC 2019 Paper Acceptance Rate 77 of 152 submissions, 51%;
    Overall Acceptance Rate 192 of 401 submissions, 48%

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    Cited By

    View all
    • (2024)From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor DisabilitiesProceedings of the ACM on Human-Computer Interaction10.1145/36770738:CHI PLAY(1-30)Online publication date: 15-Oct-2024
    • (2022)Classification Techniques for Arrhythmia Patterns Using Convolutional Neural Networks and Internet of Things (IoT) DevicesIEEE Access10.1109/ACCESS.2022.319239010(87387-87403)Online publication date: 2022
    • (2022)Eye-Tracking Assistive Technologies for Individuals With Amyotrophic Lateral SclerosisIEEE Access10.1109/ACCESS.2022.316407510(41952-41972)Online publication date: 2022
    • (2022)A Review for Designing a Low-Cost Online Lower Limb Monitoring System of a Post-stroke RehabilitationProceedings of the 2nd International Conference on Electronics, Biomedical Engineering, and Health Informatics10.1007/978-981-19-1804-9_36(479-490)Online publication date: 25-Jun-2022
    • (2021)Smart Health-Enhanced Early Mobilisation in Intensive Care UnitsSensors10.3390/s2116540821:16(5408)Online publication date: 10-Aug-2021
    • (2021)Robotic Home-Based Rehabilitation Systems Design: From a Literature Review to a Conceptual Framework for Community-Based Remote Therapy During COVID-19 PandemicFrontiers in Robotics and AI10.3389/frobt.2021.6123318Online publication date: 22-Jun-2021
    • (2020)Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic ReviewSensors10.3390/s2021598920:21(5989)Online publication date: 22-Oct-2020

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