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Smartphone learning for Kids edutainment

Published: 18 May 2020 Publication History

Abstract

Learning should be the preparation of young students (kids) for new ways of thinking: ways that involve creativity, critical analysis, problem solving and decision-making. We propose in this article, a smartphone learning approach using a designed robot car for children. It is a package that could been introduced for kids edutainment in Algeria. In order to be exploited outside Algeria, a software part could been modified according to the educational need of other kids around the world. A designed package includes an android application and a robot car. This last is remotes controlled via a smartphone application. This software part consists into three edutainment games quiz related to three levels respectively. Therefore, the further kid moves into the game, the more control he has over the robot car. A child is enjoying his educational toy and learning in attractive context at the same time.
The remote control results are validated, using hardware prototype.

References

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Odabasi M.; Uzunboylu H.; Popova O.; Kosarenko N.; Ishmuradova I. 2019. Science education and mobile learning: A content analysis review of the web of science database. https://dspace.kpfu.ru/xmlui/handle/net/156433
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Muda, Z. 2006. Storytelling Approach In Multimedia Courseware: An Introduction To Science For Preschool Education. In The 2nd International Conference on Information & Communication Technologies, pp. 2991--2993, Damascus, Syrian Arab Republic.
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Kokkalia, G.K., and Drigas, A.S. 2016. Mobile Learning for Special Preschool Education. International journal of interactive mobile technologies. Volume 10, Issue 1. (2016). http://dx.doi.org/10.3991/ijim.v10i1.5288.
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Farhana Md Ibharim, L., Borhan, N., & Yatim, M. H. 2013. A field study of understanding child's knowledge, skills and interaction towards capacitive touch technology (iPad). In Information Technology in Asia (CITA), 2013 8th International Conference on (pp. 1--5) IEEE, Asia, (2013).
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Avtar, T. 2014. How App Markets are Adding a Lot of Value in Education, Think Tab Blogs. Available online at: http://www.thinktab.com/how-app-markets-are-adding-a-lot-of-value-ineducation/, last accessed 2016/07/2.
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Stamatios Papadakis and Michail Kalogiannakis. 2017. Mobile educational applications for children: what educators and parents need to know. Int. J. Mobile Learning and Organisation, Vol. 11, No. 3 (2017).
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Komis, V., & Misirli, A.2016. The environments of educational robotics in Early Childhood Education: towards a didactical analysis. Educational Journal of the University of Patras UNESCO Chair. vol. 3(2), p. 238--246, ISSN: 2241-9152 (2016).
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https://developer.android.com/guide/components/fundamentals Last accessed 2019/09/22

Cited By

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  • (2024)Controlling Robot Car via Smartphone2024 IEEE Symposium on Industrial Electronics & Applications (ISIEA)10.1109/ISIEA61920.2024.10607178(1-5)Online publication date: 6-Jul-2024
  • (2024)Exploring the Integration of Educational Robotics and the Internet of Things in Learning Environments2024 20th International Conference on Distributed Computing in Smart Systems and the Internet of Things (DCOSS-IoT)10.1109/DCOSS-IoT61029.2024.00066(400-407)Online publication date: 29-Apr-2024
  • (2021)An intelligent distance learning framework: assessment-driven approachIntelligent Systems and Learning Data Analytics in Online Education10.1016/B978-0-12-823410-5.00011-5(273-299)Online publication date: 2021

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cover image ACM Other conferences
NISS '20: Proceedings of the 3rd International Conference on Networking, Information Systems & Security
March 2020
528 pages
ISBN:9781450376341
DOI:10.1145/3386723
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 May 2020

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Author Tags

  1. Android Application
  2. Internet of things
  3. Kids edutainment
  4. Robotic
  5. Smartphone Learning

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Cited By

View all
  • (2024)Controlling Robot Car via Smartphone2024 IEEE Symposium on Industrial Electronics & Applications (ISIEA)10.1109/ISIEA61920.2024.10607178(1-5)Online publication date: 6-Jul-2024
  • (2024)Exploring the Integration of Educational Robotics and the Internet of Things in Learning Environments2024 20th International Conference on Distributed Computing in Smart Systems and the Internet of Things (DCOSS-IoT)10.1109/DCOSS-IoT61029.2024.00066(400-407)Online publication date: 29-Apr-2024
  • (2021)An intelligent distance learning framework: assessment-driven approachIntelligent Systems and Learning Data Analytics in Online Education10.1016/B978-0-12-823410-5.00011-5(273-299)Online publication date: 2021
  • (2020)Aplikasi Edutainment Pendukung Pembelajaran Jarak Jauh TK Merujuk Standar Nasional PAUDJurnal Obsesi : Jurnal Pendidikan Anak Usia Dini10.31004/obsesi.v5i2.7505:2(985-995)Online publication date: 19-Sep-2020

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