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Light-Field Displays: a View-Dependent Approach

Published: 17 August 2020 Publication History

Abstract

Most 3D displays suffer from the vergence-accommodation conflict, which is a significant contributor to eyestrain. Light-field displays avoid this conflict by directly supporting accommodation but they are viewed as requiring too much resolution to be practical, due to the tradeoff between spatial and angular resolution. We demo three light-field display prototypes that show a view-dependent approach which sacrifices viewer independence to achieve acceptable performance with reasonable display resolutions. When combined with a directional backlight and eye tracking system, this approach can provide a 3D volume from which a viewer can see 3D objects with accommodation, without wearing special glasses.

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References

[1]
Tuotuo Li, Qiong Huang, Santiago Alfaro, Alexey Supikov, and Ronald Azuma. 2020. View-Dependent Light-Field Display that Supports Accommodation Using a Commercially-Available High Pixel Density LCD Panel. Society of Information Display. To appear in SID Display Week 2020.
[2]
Andrew Maimone, Andreas Georgiou, and Joel Kollin. 2017. Holographic near-eye displays for virtual and augmented reality. ACM Transaction on Graphics 36, 4 (July 2017).
[3]
Yasuhiro Takaki and Nichiyo Nago. 2010. Multi-projection of lenticular displays to construct a 256-view super multi-view display. Optics Express 18, 9 (2010).
[4]
Takaaki Ueno and Yasuhiro Takaki. 2018. Super multi-view near-eye display to solve vergence–accommodation conflict. Optics Express 26, 23 (2018).
[5]
Gordon Wetzstein, Douglas Lanman, Matthew Hirsch, and Ramesh Raskar. 2012. Tensor Displays: Compressive Light Field Synthesis using Multilayer Displays with Directional Backlighting. ACM Transactions on Graphics 31, 4 (2012).

Cited By

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  • (2024)Light field imaging technology for virtual reality content creation: A reviewIET Image Processing10.1049/ipr2.1314418:11(2817-2837)Online publication date: 14-Jun-2024
  • (2023)A Data-Driven Approach based on Dynamic Mode Decomposition for Efficient Encoding of Dynamic Light Fields2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)10.1109/CVPRW59228.2023.00347(3447-3453)Online publication date: Jun-2023
  • (2022)A Hierarchical Approach for Lossy Light Field Compression With Multiple Bit Rates Based on Tucker Decomposition via Random SketchingIEEE Access10.1109/ACCESS.2022.317760110(56677-56690)Online publication date: 2022
  • Show More Cited By

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Published In

cover image ACM Conferences
SIGGRAPH '20: ACM SIGGRAPH 2020 Emerging Technologies
August 2020
46 pages
ISBN:9781450379670
DOI:10.1145/3388534
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 August 2020

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Author Tags

  1. 3D display
  2. compute shader
  3. integral imaging
  4. super multi view display
  5. vergence accommodation conflict

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SIGGRAPH '20
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2024)Light field imaging technology for virtual reality content creation: A reviewIET Image Processing10.1049/ipr2.1314418:11(2817-2837)Online publication date: 14-Jun-2024
  • (2023)A Data-Driven Approach based on Dynamic Mode Decomposition for Efficient Encoding of Dynamic Light Fields2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)10.1109/CVPRW59228.2023.00347(3447-3453)Online publication date: Jun-2023
  • (2022)A Hierarchical Approach for Lossy Light Field Compression With Multiple Bit Rates Based on Tucker Decomposition via Random SketchingIEEE Access10.1109/ACCESS.2022.317760110(56677-56690)Online publication date: 2022
  • (2022)An integrated learning and approximation scheme for coding of static or dynamic light fields based on hybrid Tucker–Karhunen–Loève transform‐singular value decomposition via tensor double sketchingIET Signal Processing10.1049/sil2.1214116:6(680-694)Online publication date: 29-Jun-2022
  • (2021)A Flexible Coding Scheme Based on Block Krylov Subspace Approximation for Light Field Displays with Stacked Multiplicative LayersSensors10.3390/s2113457421:13(4574)Online publication date: 4-Jul-2021
  • (2021)A Hierarchical Coding Scheme for Glasses-free 3D Displays Based on Scalable Hybrid Layered Representation of Real-World Light Fields2021 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/SMC52423.2021.9658584(3491-3498)Online publication date: 17-Oct-2021
  • (2021)A Novel Compression Scheme Based on Hybrid Tucker-Vector Quantization Via Tensor Sketching for Dynamic Light Fields Acquired Through Coded Aperture Camera2021 International Conference on 3D Immersion (IC3D)10.1109/IC3D53758.2021.9687155(1-8)Online publication date: 8-Dec-2021
  • (2021)Speed Up Light Field Synthesis from Stereo Images2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)10.1109/AIVR52153.2021.00016(47-53)Online publication date: Nov-2021

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