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ViBaR: VR Platform Using Kinesthetic Illusions to Enhance Movement Experience

Published: 17 August 2020 Publication History

Abstract

We propose a virtual reality (VR) experience platform based on kinesthetic illusions. While presenting sensation of movement is important for enhancing immersion and presence in VR experience, large devices and complicated systems are typically required. We found the kinesthetic illusion could create the motion of a bar that we hold, and the whole-body movement illusion was also induced with the illusion of the bar. We implemented a VR experience platform using these phenomena, which does not require physical movement. This platform is suitable for home use since it does not require large-scale and complicated devices, and it can provide an experience without body restrictions.

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References

[1]
G. M. Goodwin, D. I. McCloskey, and P. B. C. Matthews. 1972. The contribution of muscle afferents to kinesthesia shown by vibration induced illusions of movement and by the effects of paralysing joint afferents. Brain 95(1972), 705–48.
[2]
D. Hagimori, N. Isoyama, S. Yoshimoto, N. Sakata, and K. Kiyokawa. 2019. Combining Tendon Vibration and Visual Stimulation Enhances Kinesthetic Illusions. In 2019 International Conference on Cyberworlds (CW). IEEE, 128–134.
[3]
J. R Lackner. 1988. Some proprioceptive influences on the perceptual representation of body shape and orientation. Brain 111, 2 (1988), 281–297.
[4]
K. Ushiyama, S. Tanaka, A. Takahashi, and H. Kajimoto. 2019. Reinforcement of Kinesthetic Illusion by Simultaneous Multi-Point Vibratory Stimulation. In SIGGRAPH Asia 2019 Posters. 1–2.

Cited By

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  • (2024)KineSway: Simulating Terrain Shaking Sensation by Alternating Tendon Vibration to AnklesACM SIGGRAPH 2024 Emerging Technologies10.1145/3641517.3664391(1-2)Online publication date: 13-Jul-2024
  • (2024)PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday LifeProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633349(1-16)Online publication date: 11-Feb-2024
  • (2023)Influence of Combined Vibration and Electrical Stimulation on Latency of Kinesthetic IllusionJournal of Robotics and Mechatronics10.20965/jrm.2023.p082335:3(823-833)Online publication date: 20-Jun-2023
  • Show More Cited By

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Published In

cover image ACM Conferences
SIGGRAPH '20: ACM SIGGRAPH 2020 Emerging Technologies
August 2020
46 pages
ISBN:9781450379670
DOI:10.1145/3388534
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 August 2020

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Author Tags

  1. Haptic Interface
  2. Kinesthetic Illusion
  3. Tendon Vibration
  4. Virtual Reality

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SIGGRAPH '20
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Cited By

View all
  • (2024)KineSway: Simulating Terrain Shaking Sensation by Alternating Tendon Vibration to AnklesACM SIGGRAPH 2024 Emerging Technologies10.1145/3641517.3664391(1-2)Online publication date: 13-Jul-2024
  • (2024)PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday LifeProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633349(1-16)Online publication date: 11-Feb-2024
  • (2023)Influence of Combined Vibration and Electrical Stimulation on Latency of Kinesthetic IllusionJournal of Robotics and Mechatronics10.20965/jrm.2023.p082335:3(823-833)Online publication date: 20-Jun-2023
  • (2023)Measurement of the Transfer Function of Kinesthetic Illusion Induced by Antagonistic Tendon VibrationIEEE Access10.1109/ACCESS.2023.333100611(125684-125691)Online publication date: 2023

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