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The Book of Distance: Personal Storytelling in VR

Published:17 August 2020Publication History

ABSTRACT

The Book of Distance investigates the language of personal storytelling in virtual reality (VR), borrowing from interactive narrative practice of the past few decades, the language of performative installation, Japanese theatre and creative non-fiction filmmaking. Beyond a simple retelling of historic events—the internment of Japanese Canadians by their own government, a history shared with the U.S.—the work uses a linear storytelling model with local user agency and an embodied central protagonist who occasionally breaks the “fourth wall” to engage with the user. This paper introduces the creative foundation for the storytelling used in The Book of Distance, an approximately 25-minute single-user, room-scale interactive VR experience intended for general audiences, including those who have not experienced VR before.

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References

  1. Sandra Gaudenzi. 2013. The Living Documentary: from representing reality to co-creating reality in digital interactive documentary. Doctoral thesis, Goldsmiths, University of London. [Thesis] : Goldsmiths Research Online. http://research.gold.ac.uk/7997/Google ScholarGoogle Scholar
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  • Published in

    cover image ACM Conferences
    SIGGRAPH '20: ACM SIGGRAPH 2020 Immersive Pavilion
    August 2020
    36 pages
    ISBN:9781450379687
    DOI:10.1145/3388536

    Copyright © 2020 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 17 August 2020

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