skip to main content
10.1145/3388767.3407330acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
invited-talk

Character Rendering for VR in ”Blood & Truth”

Published:20 August 2020Publication History

ABSTRACT

The performance challenges of real-time rendering for VR are well documented - this poses a particular challenge for rendering realistic human characters, with many of the usual techniques popularised in games not scaling well to high pixel counts and framerates. For Blood & Truth on PlayStation VR, we adapted existing techniques to fit our VR focused forward renderer, and invented novel replacements for expensive screen-space effects.

References

  1. Waylon Brinck, Andrew Maximov, and Yibing Jiang. 2016. The Technical Art of Uncharted 4. In ACM SIGGRAPH 2016 Talks(SIGGRAPH ’16). Association for Computing Machinery, New York, NY, USA, Article 60, 1 pages. https://doi.org/10.1145/2897839.2936731Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Koki Nagano, Graham Fyffe, Oleg Alexander, Jernej Barbiç, Hao Li, Abhijeet Ghosh, and Paul Debevec. 2015. Skin microstructure deformation with displacement map convolution. ACM Transactions on Graphics 34, 4 (Aug. 2015). https://doi.org/10.1145/2766894Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Eric Penner and George Borshukov. 2011. GPU Pro 2 (1st. ed.). A K Peters/CRC Press, New York, Chapter 2.1, 41–55. https://doi.org/10.1201/b11325Google ScholarGoogle Scholar
  1. Character Rendering for VR in ”Blood & Truth”

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      SIGGRAPH '20: ACM SIGGRAPH 2020 Talks
      August 2020
      152 pages
      ISBN:9781450379717
      DOI:10.1145/3388767

      Copyright © 2020 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 20 August 2020

      Check for updates

      Qualifiers

      • invited-talk
      • Research
      • Refereed limited

      Acceptance Rates

      Overall Acceptance Rate1,822of8,601submissions,21%

      Upcoming Conference

      SIGGRAPH '24
    • Article Metrics

      • Downloads (Last 12 months)18
      • Downloads (Last 6 weeks)2

      Other Metrics

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format .

    View HTML Format