skip to main content
10.1145/3388767.3407330acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
invited-talk

Character Rendering for VR in ”Blood & Truth”

Published: 17 August 2020 Publication History

Abstract

The performance challenges of real-time rendering for VR are well documented - this poses a particular challenge for rendering realistic human characters, with many of the usual techniques popularised in games not scaling well to high pixel counts and framerates. For Blood & Truth on PlayStation VR, we adapted existing techniques to fit our VR focused forward renderer, and invented novel replacements for expensive screen-space effects.

References

[1]
Waylon Brinck, Andrew Maximov, and Yibing Jiang. 2016. The Technical Art of Uncharted 4. In ACM SIGGRAPH 2016 Talks(SIGGRAPH ’16). Association for Computing Machinery, New York, NY, USA, Article 60, 1 pages. https://doi.org/10.1145/2897839.2936731
[2]
Koki Nagano, Graham Fyffe, Oleg Alexander, Jernej Barbiç, Hao Li, Abhijeet Ghosh, and Paul Debevec. 2015. Skin microstructure deformation with displacement map convolution. ACM Transactions on Graphics 34, 4 (Aug. 2015). https://doi.org/10.1145/2766894
[3]
Eric Penner and George Borshukov. 2011. GPU Pro 2 (1st. ed.). A K Peters/CRC Press, New York, Chapter 2.1, 41–55. https://doi.org/10.1201/b11325
  1. Character Rendering for VR in ”Blood & Truth”

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    SIGGRAPH '20: ACM SIGGRAPH 2020 Talks
    August 2020
    152 pages
    ISBN:9781450379717
    DOI:10.1145/3388767
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 17 August 2020

    Check for updates

    Author Tags

    1. VR
    2. characters
    3. games
    4. real-time

    Qualifiers

    • Invited-talk
    • Research
    • Refereed limited

    Conference

    SIGGRAPH '20
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 117
      Total Downloads
    • Downloads (Last 12 months)8
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 06 Jan 2025

    Other Metrics

    Citations

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media