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Deconstructing Destruction: Making and breaking of ”Frozen 2”’s Dam

Published: 20 August 2020 Publication History

Abstract

In ”Frozen 2”, a key story point is centered around the destruction of a large dam. The scale and scope of this effect necessitated the development of a cross-departmental, effects-driven workflow. Effects were introduced and planned at the layout stage before animation to choreograph the dam collapse sequence and to enable the animators to have the character react to the destruction. During this show, we also further developed the ILM workflow integration at Walt Disney Animation Studios (WDAS) [Harrower et al. 2018].

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References

[1]
Brent Burley, David Adler, Matt Jen-Yuan Chiang, Hank Driskill, Ralf Habel, Patrick Kelly, Peter Kutz, Yining Karl Li, and Daniel Teece. 2018. The Design and Evolution of Disney’s Hyperion Renderer. ACM Transactions on Graphics 37, 3, Article 33 (Aug. 2018). https://doi.org/10.1145/3182159
[2]
Brent Burley and Dylan Lacewell. 2008. Ptex: Per-Face Texture Mapping for Production Rendering. Computer Graphics Forum (Proc. of EGSR) 27, 4 (June 2008), 1155–1164. https://doi.org/10.1111/j.1467-8659.2008.01253.x
[3]
W. Harrower, P. Kyme, F. Scheepers, M. Rice, M. Tollec, and A. Moaveni. 2018. SimpleBullet: Collaborating on a Modular Destruction Toolkit. SIGGRAPH ’18: ACM SIGGRAPH 2018 Talks (Aug. 2018), 1–2.
[4]
Walt Disney Animation Studios (WDAS). 2013. SeExpr. (2013). https://www.disneyanimation.com/technology/seexpr.html.

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cover image ACM Conferences
SIGGRAPH '20: ACM SIGGRAPH 2020 Talks
August 2020
152 pages
ISBN:9781450379717
DOI:10.1145/3388767
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 20 August 2020

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Author Tags

  1. bullet
  2. collaboration
  3. destruction
  4. houdini
  5. modeling
  6. vector displacement

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  • Refereed limited

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