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Efficient Multiscale Rendering of Specular Microstructure

Published:20 August 2020Publication History

ABSTRACT

Texturing is a ubiquitous technique used to enrich surface appearance with fine detail. While standard filtering approaches, such as mipmapping or summed area tables, are available for rendering diffuse reflectance textures at different levels of detail, no widely accepted filtering solution exists for multiresolution rendering of surfaces with fine specular normal maps. The current state of the art offers accurate filtering solutions for specular reflection at the cost of very high memory requirements and expensive 4D queries. We propose a novel normal map filtering solution for specular surfaces which supports data pre-filtering, and with an evaluation speed that is roughly independent of the filtering footprint size. Its memory usage and evaluation speed are significantly more favorable than for existing methods. Our solution is based on high-resolution binning in the half-vector domain, which allows us to quickly build a very memory efficient data structure.

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References

  1. Luis E. Gamboa, Jean-Philippe Guertin, and Derek Nowrouzezahrai. 2018. Scalable Appearance Filtering for Complex Lighting Effects. ACM Trans. Graph. 37, 6, Article 277 (Dec. 2018), 13 pages. https://doi.org/10.1145/3272127.3275058Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Homan Igehy. 1999. Tracing Ray Differentials. In Proceedings of SIGGRAPH ’99. ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 179–186. https://doi.org/10.1145/311535.311555Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Bruce Walter, Stephen R. Marschner, Hongsong Li, and Kenneth E. Torrance. 2007. Microfacet Models for Refraction Through Rough Surfaces. In Proceedings of the 18th Eurographics Conference on Rendering Techniques (Grenoble, France) (EGSR’07). Eurographics Association, Aire-la-Ville, Switzerland, 195–206. https://doi.org/10.2312/EGWR/EGSR07/195-206Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Ling-Qi Yan, Miloš Hašan, Steve Marschner, and Ravi Ramamoorthi. 2016. Position-Normal Distributions for Efficient Rendering of Specular Microstructure. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2016) 35, 4(2016).Google ScholarGoogle Scholar

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '20: ACM SIGGRAPH 2020 Talks
    August 2020
    152 pages
    ISBN:9781450379717
    DOI:10.1145/3388767

    Copyright © 2020 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 20 August 2020

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    Overall Acceptance Rate1,822of8,601submissions,21%

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