ABSTRACT
A powerful rigging pipeline is proposed to automatically rig the raw scans of human model with 1) fitting a Rigged Parametric Body Model (RPBM) to the scan with a novel and effective energy formulation, 2) cutting the scan to break self-occlusions automatically, 3) inpainting the geometry and texture in UV parametric space to create a complete avatar and 4) transferring the rigging information from the RPBM to the avatar. To further improve the fitting result, Semantic Deformation Component (SDC) is generated and utilized to replace the original shape blendshapes of the RPBM in the fitting stage, which can also be used for body reshaping. Our method is highly effective and robust in rigging the raw human scan models.
Supplemental Material
Available for Download
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- Andrew Feng, Dan Casas, and Ari Shapiro. 2015. Avatar reshaping and automatic rigging using a deformable model. In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games. ACM, 57–64.Google ScholarDigital Library
- Thomas Neumann, Kiran Varanasi, Stephan Wenger, Markus Wacker, Marcus Magnor, and Christian Theobalt. 2013. Sparse localized deformation components. ACM Transactions on Graphics (TOG) 32, 6 (2013), 179.Google ScholarDigital Library
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