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Prosuming Live Multimedia Content at the Edge

Published: 17 June 2020 Publication History

Abstract

This paper presents the design and evaluation of a localized crowd-sourced multimedia production and distribution system to enable today’s mobile producers of multimedia content to serve their content in real-time to other nearby users, while at the same time drastically reducing the bandwidth as compared to traditional crowd-sourced multimedia services. To achieve this, we created a modular system for many-to-many live production and distribution and deployed it within the media delivery platform developed in the FLAME project. The FLAME platform provides distributed edge computing as well as a programmable network infrastructure.
We have performed a first trial of our system in the instance of the FLAME platform deployed in Bristol. Our trial revealed that with our setup 93% bandwidth can be saved, and the latency can be kept as low as 3s. The user evaluation further indicated that a sufficient amount of users (45%) enjoys producing content, an important prerequisite for prosuming apps to thrive.

Supplementary Material

p160-kleinrouweler-supp1 (p160-kleinrouweler-poster.pdf)
Poster
p160-kleinrouweler-supp2 (p160-kleinrouweler-slides.pdf)
Presentation slides
MP4 File (p160-kleinrouweler-supplement.mp4)

References

[1]
Lucia D’Acunto, Jan Willem Kleinrouweler, Jeffrey Panneman, Alexandre Gabriel, Ajaya Adhikari, and Riccardo Satta. 2019. Prosuming live multimedia content in 5G-enabled smart cities. In Proceedings of the 10th ACM Multimedia Systems Conference. 312–315.
[2]
ICoSOLE [n. d.]. project. Retrieved February 22, 2019 from http://icosole.eu/project/
[3]
MOS2S [n. d.]. project. Retrieved February 22, 2019 from https://www.mos2s.eu/
[4]
Emmanouil Potetsianakis and Jean Le Feuvre. 2018. SWAPUGC: software for adaptive playback of geotagged UGC. In Proceedings of the 9th ACM Multimedia Systems Conference. 456–459.
[5]
Mukesh Kumar Saini, Raghudeep Gadde, Shuicheng Yan, and Wei Tsang Ooi. 2012. Movimash: online mobile video mashup. In Proceedings of the 20th ACM international conference on Multimedia. 139–148.
[6]
Ray van Brandenburg, Omar Niamut, Arjen Veenhuizen, and Gert-Jaap Hoekman. 2016. Towards new forms of news gathering through crowdsourced live mobile streaming systems. In IBC conference. IET Digital Library.
[7]
S van deTweel. 2016. LiveAdapp: Live adaptive mobile video streaming during large scale events. (2016).
[8]
Yue Wu, Tao Mei, Ying-Qing Xu, Nenghai Yu, and Shipeng Li. 2015. MoVieUp: Automatic mobile video mashup. IEEE Transactions on Circuits and Systems for Video Technology 25, 12(2015), 1941–1954.

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Published In

cover image ACM Conferences
IMX '20: Proceedings of the 2020 ACM International Conference on Interactive Media Experiences
June 2020
211 pages
ISBN:9781450379762
DOI:10.1145/3391614
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 June 2020

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Author Tags

  1. automated filtering
  2. crowd-sourced video
  3. edge computing
  4. local production
  5. mobile video
  6. object recognition
  7. production
  8. real-time
  9. video

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  • Work in progress
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  • Refereed limited

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IMX '20

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Overall Acceptance Rate 69 of 245 submissions, 28%

Upcoming Conference

IMX '25

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