skip to main content
10.1145/3392063.3394415acmconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
research-article

What is a robot?: an artistic approach to understand children's imaginaries about robots

Published:21 June 2020Publication History

ABSTRACT

The article describes an ideographic study conducted with 10 to 11 years old students to investigate their perceptions, ideas and imaginaries about robots. Its objective is to use this understanding to expand the ways of thinking the pedagogy of educational robotics. The study employed an art-based research approach and focused on involving students in the process of producing a fictional audiovisual narrative about robots. We analyzed their creative process and the resulting video through a multimodal approach. This analysis allowed identifying the different imaginaries, discourses and ideas that the participants have around the concept of "robot". These axes are used as cornerstones to begin a reflexive process to problematize and enable new perspectives to the pedagogy of educational robotics.

References

  1. Alessandri, G. and Paciaroni, M. 2012. Educational robotics: Robotics from fantasy medium to medium for fantasy. Journal of E-Learning and Knowledge Society. 8, 1 (2012), 71--78.Google ScholarGoogle Scholar
  2. Alimisis, A.D. and Kynigos, C. 2009. Constructionism and robotics in education. Teacher education on robotic-enhanced constructivist pedagogical methods. 11--26.Google ScholarGoogle Scholar
  3. Alimisis, D. 2013. Educational robotics: Open questions and new challenges. Themes in Science & Technology Education. 6, 1 (2013), 63--71.Google ScholarGoogle Scholar
  4. Alimisis, D. 2012. Robotics in Education & Education in Robotics: Shifting Focus from Technology to Pedagogy. Proceedings of the 3rd International Conference on Robotics in Education (2012), 7--14.Google ScholarGoogle Scholar
  5. Alves-Oliveira, P. et al. 2017. Yolo, a robot for creativity: A co-design study with children. IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children (2017), 423--429.Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Anwar, S. and Bascou, N.A. 2019. A Systematic Review of Studies on Educational Robotics. Journal of Pre-College Engineering Education Research (J-PEER). 9, 2 (2019).Google ScholarGoogle ScholarCross RefCross Ref
  7. Barker, J. and Weller, S. 2003. Is it fun?" developing children centred research methods. International Journal of Sociology and Social Policy. 23, 1 (2003), 33--58. ). Google ScholarGoogle ScholarCross RefCross Ref
  8. Barone, T. and Eisner, E. 1997. Arts-based educational research. Complementary methods for research in education. 75--115.Google ScholarGoogle Scholar
  9. Bartlett, B. et al. 2004. Dogs or Robots - Why do Children See Them as Robotic Pets Rather Than Canine Machines? BT - Fifth Australasian User Interface Conference (AUIC2004). Conferences in Research and Practice in Information Technology, (2004), 7--14.Google ScholarGoogle Scholar
  10. Bartneck, C. 2004. From Fiction to Science - A Cultural Reflection on Social Robots. Robotics (2004), 1--4.Google ScholarGoogle Scholar
  11. Bartneck, C. et al. 2007. The influence of people's culture and prior experiences with Aibo on their attitude towards robots. AI and Society. 21, 1 (2007), 217--230. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Bascou, N.A. and Menekse, M. 2016. Robotics in K-12 formal and informal learning environments: A review of literature. ASEE Annual Conference and Exposition, Conference Proceedings (2016).Google ScholarGoogle Scholar
  13. Benitti, F.B.V. 2012. Exploring the educational potential of robotics in schools: A systematic review. Computers and Education. 58, 3 (2012), 978--988. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Beran, T.N. and Ramirez-Serrano, A. 2011. Can Children Have a Relationship with a Robot? Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer, Berlin, Heidelberg. 49--56.Google ScholarGoogle Scholar
  15. Bethel, C.L. et al. 2016. Using robots to interview children about bullying: Lessons learned from an exploratory study. 25th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN 2016. November 2017 (2016), 712--717. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Blancas, M. et al. 2017. Analyzing children's expectations from robotic companions in educational settings. 2017 IEEE-RAS 17th International Conference on Humanoid Robotics (Humanoids) (Nov. 2017), 749--755.Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Braidotti, R. 2015. Lo Posthumano. Editorial Gedisa.Google ScholarGoogle Scholar
  18. Bruckenberger, U. et al. 2013. The Good, The Bad, The Weird: Audience Evaluation of a "Real" Robot in Relation to Science Fiction and Mass Media. International Conference on Social Robotics (2013), 301--310.Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Buechley, L. et al. 2008. The LilyPad Arduino. 423. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Bumby, K. and Dautenhahn, K. 1999. Investigating children's attitudes towards robots: A case study. Proc. CT99, The Third International Cognitive Technology Conference. (1999), 391--410. Google ScholarGoogle ScholarCross RefCross Ref
  21. Cavallo, D. et al. 2004. 'RoBallet: Exploring Learning through Expression in the Arts through Constructing in a Technologically Immersive Environment. \rInternational Conference of the Learning Sciences. March 2014 (2004), 105--112.Google ScholarGoogle Scholar
  22. Chung, S. and Walsh, D. 2000. Unpacking child-centredness: A history of meanings. Journal of curriculum studies. 32, 2 (2000), 215--234.Google ScholarGoogle ScholarCross RefCross Ref
  23. Clark, A. 2005. Listening to and involving young children: A review of research and practice. Early Child Development and Care. 175, 6 (2005), 489--505.Google ScholarGoogle ScholarCross RefCross Ref
  24. Clark, C.D. 2011. In A Younger Voice: Doing Child-Centered Qualitative Research. Oxford University Press.Google ScholarGoogle Scholar
  25. Dautenhahn, K. et al. 2005. What is a Robot Companion - Friend, Assistant or Butler? 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems (2005), 291--299.Google ScholarGoogle ScholarCross RefCross Ref
  26. Druin, A. 2002. The Role of Children in the Design of New Technology. Behaviour and information technology. 21, 1 (2002), 1--25.Google ScholarGoogle Scholar
  27. Eguchi, A. 2017. Learner-Centered Approach with Educational Robotics. Handbook of Research on Learner-Centered Pedagogy in Teacher Education and Professional Development. IGI Global. 350--372.Google ScholarGoogle Scholar
  28. Frauenberger, C. et al. 2012. Challenges, opportunities and future perspectives in including children with disabilities in the design of interactive technology. Proceedings of the 11th International Conference on Interaction Design and Children - IDC '12. (2012), 367. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Hannon, C. 2016. Gender and status in voice user interfaces. interactions. 23, 3 (2016), 34--37.Google ScholarGoogle Scholar
  30. Hernandez, F. 2008. La investigación basada en las artes. Propuestas para repensar la investigación en educación. Education Siglo XXI. 26, (2008), 85--118.Google ScholarGoogle Scholar
  31. Iversen, O.S. et al. 2017. Child as Protagonist: Expanding the Role of Children in Participatory Design. Proceedings of the 2017 Conference on Interaction Design and Children (2017), 27--37.Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Jewitt, C. 2013. Multimodal methods for researching digital technologies. The SAGE handbook of digital technology research. S. Price and C. Jewitt, eds. SAGE Publications Ltd. 250--265.Google ScholarGoogle Scholar
  33. Johnson, B.D. 2014. Brain machines. Personal and Ubiquitous Computing. 18, 4 (2014), 811--817. Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Kafai, Y.B. et al. 2014. Ethnocomputing with electronic textiles: Culturally responsive open design to broaden participation in computing in American Indian youth and communities. SIGCSE 2014 - Proceedings of the 45th ACM Technical Symposium on Computer Science Education (2014), 241--246.Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Kato, K. et al. 2005. A cross-cultural study on attitudes towards robots. HCII '05: Proceedings of the 11th International Conference on Human-Computer Interaction. (2005), 1981--1983. Google ScholarGoogle ScholarCross RefCross Ref
  36. Kazemitabaar, M. et al. 2015. MakerShoe: Towards a wearable e-textile construction kit to support creativity, playful making, and self-expression. Proceedings of IDC 2015: The 14th International Conference on Interaction Design and Children. i (2015), 449--452. Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Kress, G. 2010. Multimodality. A social semiotic approach to contemporary communication. Routledge.Google ScholarGoogle Scholar
  38. Lammer, L. et al. 2015. The 5-Step Plan: A Holistic Approach to Investigate Children's Ideas on Future Robotic Products. ACM/IEEE International Conference on Human-Robot Interaction. 02-05-March-2015, (2015), 69--70. Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Lindley, J. and Coulton, P. 2015. Back to the future: 10 years of design fiction. ACM International Conference Proceeding Series (2015), 210--211.Google ScholarGoogle Scholar
  40. Liu, E.Z.F. 2010. Early adolescents' perceptions of educational robots and learning of robotics. British Journal of Educational Technology. 41, 3 (2010), 44--47. Google ScholarGoogle ScholarCross RefCross Ref
  41. Maguth, B.M.. 2012. In defense of the social studies: social studies programs in STEM education. Social Studies Research & Practice. 7, 2 (2012), 65--90.Google ScholarGoogle ScholarCross RefCross Ref
  42. Malinverni, L. et al. 2016. Towards methods for evaluating and communicating participatory design: A multimodal approach. International Journal of Human Computer Studies. 94, (2016), 53--63. Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. Van Mechelen, M. et al. 2017. The GLID method: Moving from design features to underlying values in co-design. International Journal of Human Computer Studies. 97, (2017), 116--128. Google ScholarGoogle ScholarCross RefCross Ref
  44. Nomura, T. et al. 2006. Measurement of negative attitudes toward robots. Interaction Studies. 7, 3 (2006), 437--454. Google ScholarGoogle ScholarCross RefCross Ref
  45. Oliveira, D. et al. 2012. Uma proposta de ensino-aprendizagem de programação utilizando robótica educativa e storytelling. In II Congresso Internacional TIC de Educação, Lisboa (p. 10)Google ScholarGoogle Scholar
  46. Precel, K. and Mioduser, D. The effect of constructing a robot's behavior on young children's conceptions of behaving artifacts and on their Theory of Mind (ToM) and Theory of Artificial Mind (ToAM). Children Youth, Environments Journal. 1--47.Google ScholarGoogle Scholar
  47. Qi, J. et al. 2015. Crafting technology with circuit stickers. Proceedings of IDC 2015: The 14th International Conference on Interaction Design and Children (2015), 438--441.Google ScholarGoogle ScholarDigital LibraryDigital Library
  48. Read, J. et al. 2014. Giving ideas an equal chance: Inclusion and representation in participatory design with children. Proceedings of the 2014 conference on ... (2014), 105--114.Google ScholarGoogle Scholar
  49. Riek, L.D. and Howard, D. 2014. A Code of Ethics for the Human-Robot Interaction Profession. We Robot Conference. (2014), 1--10.Google ScholarGoogle Scholar
  50. Rusk, N. et al. 2008. New pathways into robotics: Strategies for broadening participation. Journal of Science Education and Technology 17, 59--69.Google ScholarGoogle ScholarCross RefCross Ref
  51. Searle, K.A. and Kafai, Y.B. 2015. Boys' needlework: understanding gendered and indigenous perspectives on computing and crafting with electronic textiles. Proceedings of the Eleventh Annual International Conference on International Computing Education Research (2015), 31--39.Google ScholarGoogle ScholarDigital LibraryDigital Library
  52. Silver, J. et al. 2012. Makey Makey: Improvising Tangible and Nature-Based User Interfaces Beginner's Mind Collective. Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI '12). (2012), 367--370.Google ScholarGoogle Scholar
  53. Spiel, K. et al. 2017. Participatory Evaluation with Autistic Children. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17 (New York, New York, USA, 2017), 5755--5766.Google ScholarGoogle Scholar
  54. Stager, G. 2005. Papertian Constructionism and the Design of Productive Contexts for Learning. EuroLogo X.Google ScholarGoogle Scholar
  55. Sullins, J.P. 2015. Applied Professional Ethics for the Reluctant Roboticist. The Emerging Policy and Ethics of Human-Robot Interaction Workshop. (2015).Google ScholarGoogle Scholar
  56. Sullivan, A. and Bers, M.U. 2018. Dancing robots: integrating art, music, and robotics in Singapore's early childhood centers. International Journal of Technology and Design Education. 28, 2 (2018), 325--346. Google ScholarGoogle ScholarCross RefCross Ref
  57. Turkle, S. and Papert, S. Epistemological Pluralism: Styles and Voices within the Computer Culture.Google ScholarGoogle Scholar
  58. Wien, C.A. et al. 2011. Learning to Document in Reggio-inspired Education. Early Childhood Research & Practice. 13, 2 (2011).Google ScholarGoogle Scholar
  59. Wood, L.J. et al. 2013. Robot-Mediated Interviews - How Effective Is a Humanoid Robot as a Tool for Interviewing Young Children? PLoS ONE. 8, 3 (2013). Google ScholarGoogle ScholarCross RefCross Ref
  60. Woods, S. 2006. Exploring the design space of robots: Children's perspectives. Interacting with Computers. 18, 6 (2006), 1390--1418. Google ScholarGoogle ScholarDigital LibraryDigital Library
  61. Zawieska, K. 2020. Roboethics as a Research Puzzle. 2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI). 731726 (2020), 612--613.Google ScholarGoogle Scholar

Index Terms

  1. What is a robot?: an artistic approach to understand children's imaginaries about robots

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      IDC '20: Proceedings of the Interaction Design and Children Conference
      June 2020
      642 pages
      ISBN:9781450379816
      DOI:10.1145/3392063

      Copyright © 2020 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 21 June 2020

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      Overall Acceptance Rate172of578submissions,30%

      Upcoming Conference

      IDC '24
      Interaction Design and Children
      June 17 - 20, 2024
      Delft , Netherlands

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader