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Towards Making Children Independent in Design

Published: 06 July 2020 Publication History

Abstract

Supporting children's learning and competence in technology design is a way to empower them. This means enabling them to continue designing in the future, independently. In this paper, a series of workshops is presented, structured around a board game, which aims to support children in becoming competent enough so as to design on their own.

References

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  • (2024)Building enriching realities with children: Creating makerspaces that intertwine virtual and physical worlds in pediatric hospitalsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103193183(103193)Online publication date: Mar-2024
  • (2022)Children’s Participation in the Design of Smart Solutions: A Literature ReviewSmart Cities10.3390/smartcities50200265:2(475-495)Online publication date: 2-Apr-2022
  • (2022)Brave and Kind Superheroes – Children's Reflections on the Design Protagonist RoleProceedings of the Participatory Design Conference 2022 - Volume 110.1145/3536169.3537783(87-97)Online publication date: 19-Aug-2022
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  1. Towards Making Children Independent in Design

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    cover image ACM Conferences
    DIS' 20 Companion: Companion Publication of the 2020 ACM Designing Interactive Systems Conference
    July 2020
    605 pages
    ISBN:9781450379878
    DOI:10.1145/3393914
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 06 July 2020

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    Author Tags

    1. cards
    2. children
    3. design
    4. empowerment
    5. game
    6. making
    7. protagonist
    8. smart objects

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    DIS '20
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    DIS '20: Designing Interactive Systems Conference 2020
    July 6 - 10, 2020
    Eindhoven, Netherlands

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    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    July 5 - 9, 2025
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    Cited By

    View all
    • (2024)Building enriching realities with children: Creating makerspaces that intertwine virtual and physical worlds in pediatric hospitalsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103193183(103193)Online publication date: Mar-2024
    • (2022)Children’s Participation in the Design of Smart Solutions: A Literature ReviewSmart Cities10.3390/smartcities50200265:2(475-495)Online publication date: 2-Apr-2022
    • (2022)Brave and Kind Superheroes – Children's Reflections on the Design Protagonist RoleProceedings of the Participatory Design Conference 2022 - Volume 110.1145/3536169.3537783(87-97)Online publication date: 19-Aug-2022
    • (2022)Uncovering Children's Situated Design Capital – A Nexus Analytic InquiryProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529732(408-421)Online publication date: 27-Jun-2022
    • (2022)The evolution of a toolkit for smart-thing design with children through action researchInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10035931:COnline publication date: 1-Mar-2022
    • (2021)Perspectives in Play: Printable Board Games that Teach about Foreign PolicyExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483459(287-293)Online publication date: 15-Oct-2021
    • (2021)What Children Learn in Smart-Thing Design at a Distance: An Exploratory InvestigationMethodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference10.1007/978-3-030-86618-1_3(22-31)Online publication date: 8-Sep-2021
    • (2021)Smart City Design as a $$21^{st}$$ Century SkillMethodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference10.1007/978-3-030-86618-1_27(271-280)Online publication date: 8-Sep-2021
    • (2020)Reflection and awareness in the design process: children ideating, programming and prototyping smart objectsMultimedia Tools and Applications10.1007/s11042-020-09927-xOnline publication date: 12-Oct-2020

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