ABSTRACT
In badminton, there are some actions that must be mastered by a badminton player such as smash and drop shot. Both of these movements are almost similar movements that can make opposing players and viewers fooled. The use of technology in badminton can be used to analyze movements. By using a motion sensor consisting of an accelerometer and gyroscope, the pattern of the two movements can be modeled to see the compatibility. In this work, four motion sensors were placed on the back of the hand, forearm, left thigh and right thigh. The purpose of the study is to obtain a correct pattern of each movement. The movement of two coaches is used as a reference movement. Both coaches each made five movements. The standard pattern is obtained by analyzing the movements of two coaches to see the similarity of the movements. Five athletes and five participant's players exhibit the same movement as the test data five times. The Pearson correlation approach method is used to see the similarities between training data and test data. From the results, that athletes had a large similarity pattern compared to participant's player with a similarity of more than 50%.
- M. Jiangjun, C. Chunmei, C. Xiaoping, Analyses on the Front Problem of Sports Science in the World. In Proceedings of Future Computer Science and Education Conference (China, August 20-21, 2011). https://www.researchgate.net/publication/224261920_Analyses_on_the_Front_Problem_of_Sports_Science_in_the_WorldGoogle Scholar
- Manan Vora, Manit Arora and Digpal Ranawa. Biomechanics in Badminton- A Review, Orthopedicsand Sport Medicine Open Acess Journal ( October 2018). https://lupinepublishers.com/orthopedics-sportsmedicine-journal/pdf/OSMOAJ.MS.ID.000129.pdf (15)Google Scholar
- Salim, H.N Lim, M.Y Baharuddin, Motion Analysis of Arm Movement During Badminton Smash, In Proceeding IEEE Conferenceon Biomedical Engineering and Sciences, (Malaysia November 30 - Desember 2, 2010). https://ieeexplore.ieee.org/document/5742210Google Scholar
- Andersen L, Larsson B, Overgaard H, Aagaard P.Torque Velocity characteristics and contractile rate of force development in elite badminton players. European Journal of Sport Science - EUR J SPORT SCI, 2007. 7(3): 127--134.Google ScholarCross Ref
- Ikram Husaain, Saleem Ahmed, Arif Muhammad, Asim Khan Videographical Analysis of Short Service in Badminton, Journal of Education and Practice. 2007. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.905.8923&rep=rep1&type=pdfGoogle Scholar
- Taiki Kawano, SoichiroTakehara, So Takamatsu, Kanato Suzuki, Influence of The Racket on The Smash Motion in Badminton. In Proceeding of 35th Conference of the International Society of Biomechanics in Sports, (Cologne, Germany, June 14-18, 2017)Google Scholar
- Alvin. Jacob, Wan Nurshazwani, Mohd. Razali. Implementation of IMU Sensor for Elbow Movement Measurement of Badminton Players, In Proceeding 2nd IEEE International Symposium on Robotics and Manufacturing Automation ( Ipoh, Malaysia, September 25-27, 2016). https://ieeexplore.ieee.org/document/7847813Google Scholar
- D. Y. W. Tan, H. Y. Ting, S. B. Y. Lau, A Review on Bulutangkis Motion Analysis, In Proceeding of International Conference on Robotics, Automation and Sciences (Ayer Keroh, Malaysia, November 5-6, 2016) ttps://ieeexplore.ieee.org/document/7872604Google Scholar
- Muhammad Adri, Analysis of Forehand Movement Patterns and Backhand Serve on Badminton Using Local Euler Angles and Speed of Joint Joint Angle, Bachelor Thesis, Electrical Engineering, Andalas University, 2016 (13)Google Scholar
- Makiko Nagashawa, Yoshinori HatoriMitsugu Kakuta, Tadao Hayashi, Yoshio Sekine. Smash Motion Analysisfor Badminton from Image, In Proceeeding of the IIEEJ Image Electronics adn Visual Cokmputing Workshop, (Kuching Malaysia November, 21-14, 2012). (14)Google Scholar
- Sakurai S, Ohtsuki T. Muscle activity and accuracy of performance of the smash stroke in badminton with reference to skill and practice. Journal of Sports Sciences 2000, 18(11): 901--914. (16)Google ScholarCross Ref
- A. Taniguchi, K. Watanabe, Y. Kurihara, Measurement and analyze of jump shoot motion in basketball using a 3-D acceleration and gyroscopic sensor, in Proceedings of SICE Annual Conference (Akita, Japan, August 20-23, 2012). https://ieeexplore.ieee.org/document/6318464 (8)Google Scholar
- Taradias, Irene, Balance Robot Using MPU6050 Sensor and ATMega32 Microcontroller Based PID Control, Bachelor Thesis, Electrical Enginering, Sriwijaya State Polytechnic, 2016.(11)Google Scholar
- A.S. Sadun, J. A Sukor, Jamaluddin Jalani, Force Sensing Resistor (FSR): a brief overview and the low-cost sensor for active compliance control. In Proceedings of the SPIE, First International Workshop on Pattern Recognition. (Juli 2016). https://doi.org/10.117/12.2242950Google Scholar
Index Terms
- Analysis of the Smash and Dropshot Movement Patterns in Badminton Sports using Pearson Correlation
Recommendations
Sonic-Badminton: Audio-Augmented Badminton Game for Blind People
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsHow to enhance the quality of life for the blind, in particular through sports or entertainment? HCI researchers have investigated physical games, but there is a lack of methods to improve blind people's social interaction and self-esteem through the ...
Eye tracking in naturalistic badminton play: comparing visual gaze pattern strategy in world-rank and amateur player
PETMEI '18: Proceedings of the 7th Workshop on Pervasive Eye Tracking and Mobile Eye-Based InteractionA professional player's expertise rests on the ability to predict action by optimally extracting the opponent's postural cues. Eye tracking (head-mounted system) data in a naturalistic singles badminton play was collected from one professional world-...
SMASH: synchronization media of athletes and spectator through haptic
SA '15: SIGGRAPH Asia 2015 Mobile Graphics and Interactive ApplicationsWhat could we do if we were able to feel others experience in real time. SMASH is a system that provides sports experience of a person from a remote area to spectators at the stadium and television audience in real time. For example, in sports watching, ...
Comments