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Children's Beliefs and Understanding of Smart Objects: An Exploratory Study

Published: 02 October 2020 Publication History

Abstract

Children's role in the design of new technology has been widely investigated. Recently, the research focus has shifted, from the technology they help create, towards what children gain by participating in design workshops. This paper intercepts this line of research. It reports on a design workshop with 27 children, aged from 11 to 14 years old, ideating, programming and prototyping smart objects for their town park. Data were gathered in relation to children's beliefs, before and after the workshop, and in relation to their understanding of design, after the workshop. The analysis of the gathered data suggests that the workshop positively affected children's beliefs and understanding of design, giving indications for future work concerning design as means of empowerment.

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    cover image ACM Other conferences
    AVI '20: Proceedings of the 2020 International Conference on Advanced Visual Interfaces
    September 2020
    613 pages
    ISBN:9781450375351
    DOI:10.1145/3399715
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 02 October 2020

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    Author Tags

    1. card-based game
    2. children centred design
    3. interaction design
    4. making
    5. smart objects

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    AVI '20
    AVI '20: International Conference on Advanced Visual Interfaces
    September 28 - October 2, 2020
    Salerno, Italy

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    AVI '20 Paper Acceptance Rate 36 of 123 submissions, 29%;
    Overall Acceptance Rate 128 of 490 submissions, 26%

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    Cited By

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    • (2024)Prototyping a collaborative game tool to include ADHD learners in the smart thing design process: First stepsProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656757(1-3)Online publication date: 3-Jun-2024
    • (2024)“Are you smart?”: Children's Understanding of “Smart” TechnologiesProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655787(625-638)Online publication date: 17-Jun-2024
    • (2023)Design for social digital well-being with young generationsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103006173:COnline publication date: 1-May-2023
    • (2022)Children’s Participation in the Design of Smart Solutions: A Literature ReviewSmart Cities10.3390/smartcities50200265:2(475-495)Online publication date: 2-Apr-2022
    • (2022)EMPATHY: 3rd International Workshop on Empowering People in Dealing with Internet of Things EcosystemsProceedings of the 2022 International Conference on Advanced Visual Interfaces10.1145/3531073.3535251(1-4)Online publication date: 6-Jun-2022
    • (2022)A Phygital Toolkit for Rapidly Designing Smart Things at SchoolProceedings of the 2022 International Conference on Advanced Visual Interfaces10.1145/3531073.3531119(1-5)Online publication date: 6-Jun-2022
    • (2022)Smart-thing design by children at a distanceInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10048233:COnline publication date: 1-Sep-2022
    • (2022)The evolution of a toolkit for smart-thing design with children through action researchInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10035931:COnline publication date: 1-Mar-2022
    • (2022)Chatbots for Creating Smart Things with Children: Preliminary Investigations and Several ChallengesMethodologies and Intelligent Systems for Technology Enhanced Learning, Workshops, 12th International Conference10.1007/978-3-031-20257-5_20(193-199)Online publication date: 19-Nov-2022
    • (2021)At the Frontiers of Art and IoT: the IoTgo Toolkit as a Probe for ArtistsProceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter10.1145/3464385.3464727(1-4)Online publication date: 11-Jul-2021
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