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A head-in-hand metaphor for user-centric direct camera control in virtual reality

Published: 06 September 2020 Publication History

Abstract

The explorative examination of constructed 3D models in immersive environments requires suitable user-centric interaction methods. Especially novel concepts for virtual camera control can offer advantages, e.g. for the analysis of model details. We extend the known concept of the camera-in-hand metaphor and implement a multidimensional viewport control technique that can be used with common head-mounted displays and VR-controllers. With our head-in-hand view the user is able to control the virtual camera directly by hand without losing the flexibility of head movements. To ensure convenient operation, the method restricts special rotation parameters and smoothes jerky gestures of the user hand. In addition, we discuss implications and improvement potential of the proposed concept as well as adverse effects on the user, such as motion sickness.

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      MuC '20: Proceedings of Mensch und Computer 2020
      September 2020
      523 pages
      ISBN:9781450375405
      DOI:10.1145/3404983
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      Published: 06 September 2020

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      Author Tags

      1. 3D-interaction
      2. camera control
      3. head-in-hand metaphor
      4. user-centric
      5. virtual reality

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      MuC'20
      MuC'20: Mensch und Computer 2020
      September 6 - 9, 2020
      Magdeburg, Germany

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