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How Agents Provide Sports Motivation: Impression Ratings of Videos in Sport Climbing

Published: 10 November 2020 Publication History

Abstract

In sports, studies commonly use agents as coaches or partners for motivation. However, despite the proven positive effect of cheering on athletes? mental state in the field of sports psychology, no studies have examined the effects of agent-based motivation. Hence, we created three scenarios: computer graphics animation (CG) and voice agent cheering,voice agent cheering, and no cheering and conducted experiments under their conditions. The experiment questionnaire results showed that ?CG and voice agent cheering? was more effective in novice participants than no cheering, confirming the former's positive effect on motivation.

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In sports, studies commonly use agents as coaches or partners for motivation. However, despite the proven positive effect of cheering on athletes? mental state in the field of sports psychology, no studies have examined the effects of agent-based motivation. Hence, this study examined the effectiveness of cheering for sport climbing novices by investigating cheering timing and motions. Based on the survey results, we created three scenarios: ?computer graphics animation (CG) and voice agent cheering,? ?voice agent cheering,? and ?no cheering? and conducted under their conditions. The experiment questionnaire results showed that ?CG and voice agent cheering? was more effective in novice participants than ?no cheering,? confirming the former?s positive effect on motivation. On the other hand, no significant differences in the motivation category were found in the three-condition experiment conducted on experts.

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  • (2021)Experience Sampling Tool for Repetitive Skills Training in Sports using Voice User InterfaceAdjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers10.1145/3460418.3479283(54-55)Online publication date: 21-Sep-2021

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cover image ACM Conferences
HAI '20: Proceedings of the 8th International Conference on Human-Agent Interaction
November 2020
304 pages
ISBN:9781450380546
DOI:10.1145/3406499
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 10 November 2020

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Author Tags

  1. augmented reality
  2. cheering
  3. human-agent interaction
  4. motivation
  5. sport climbing
  6. sports

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  • JSPS KAKENHI

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View all
  • (2021)Experience Sampling Tool for Repetitive Skills Training in Sports using Voice User InterfaceAdjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers10.1145/3460418.3479283(54-55)Online publication date: 21-Sep-2021

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