skip to main content
10.1145/3409334.3452089acmconferencesArticle/Chapter ViewAbstractPublication Pagesacm-seConference Proceedingsconference-collections
abstract

Virtual app development for adolescents during COVID-19

Published:10 May 2021Publication History

ABSTRACT

Minority students are not entering computing fields due to inadequate exposure in K-12 curricula. Online computing environments are effective at exposing more minority students to computing concepts before college. An HBCU hosted a virtual camp during COVID-19 to teach minority adolescent students the fundamentals of app development using MIT App Inventor, an app-development platform that allows its users to build fully functional apps for smartphones and tablets. The camp aimed to foster youth innovation and creativity through empowering students to create rather than simply use technology in their lives. Participants in the program showed an increase in wanting to pursue ongoing computing education.

References

  1. 2016. Diversity Gaps in Computer Science. https://news.gallup.com/reports/196331/diversity-gaps-computer-science.aspx.Google ScholarGoogle Scholar
  2. 2020. Computer Science Before College. https://www.computerscience.org/resources/computer-science-before-college.Google ScholarGoogle Scholar
  3. B. Barron and Y. Kafai. 2006. Clubs, Homes, and Online Communities as Contexts for Engaging Youth in Technology Fluency Building Activities. ICLS 2006 - International Conference of the Learning Sciences, Proceedings 2.Google ScholarGoogle Scholar
  4. A. Egalite and B. Kisida. 2018. The Effects of Teacher Match on Students' Academic Perceptions and Attitudes. Educational Evaluation and Policy Analysis 40, 1 (Mar 2018), 59--81. Google ScholarGoogle ScholarCross RefCross Ref
  5. K. Goldschmidt. 2020. The COV1D-19 Pandemic: Technology Use to Support the Wellbeing of Children. Journal of Pediatric Nursing (2020).Google ScholarGoogle Scholar
  6. S. Gretter, A. Yadav, P. Sands, and S. Hambrusch. 2019. Equitable Learning Environments in K-12 Computing: Teachers' Views on Barriers to Diversity. 19, 3, Article 24 (Jan. 2019), 16 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. S. Grover, R. Pea, and S. Cooper. 2016. Factors Influencing Computer Science Learning in Middle School. In Proceedings of the 47th ACM Technical Symposium on Computing Science Education. 552--557.Google ScholarGoogle Scholar
  8. M. Lee. 2019. Increasing Minority Youths' Participation in Computing through Near-peer Mentorship. Journal of Computing Sciences in Colleges 35, 3 (2019).Google ScholarGoogle Scholar
  9. D. Levin and S. Arafeh. 2003. (01 2003), 1002--1007.Google ScholarGoogle Scholar
  10. A. Ochsner and G. Anton. 2014. Talking with Kids on Game Design, Computer Programming, and Taking Over the World with Dragons. Unpublished Manuscript (2014).Google ScholarGoogle Scholar
  11. J. Wang and S. Moghadam. 2017. Diversity Barriers in K-12 Computer Science Education: Structural and Social. In Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education (Seattle, Washington, USA) (SIGCSE '17). Association for Computing Machinery, New York, NY, USA, 615--620. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Virtual app development for adolescents during COVID-19

            Recommendations

            Comments

            Login options

            Check if you have access through your login credentials or your institution to get full access on this article.

            Sign in
            • Published in

              cover image ACM Conferences
              ACM SE '21: Proceedings of the 2021 ACM Southeast Conference
              April 2021
              263 pages
              ISBN:9781450380683
              DOI:10.1145/3409334
              • Conference Chair:
              • Kazi Rahman,
              • Program Chair:
              • Eric Gamess

              Copyright © 2021 Owner/Author

              Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

              Publisher

              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 10 May 2021

              Check for updates

              Qualifiers

              • abstract

              Acceptance Rates

              Overall Acceptance Rate178of377submissions,47%
            • Article Metrics

              • Downloads (Last 12 months)3
              • Downloads (Last 6 weeks)0

              Other Metrics

            PDF Format

            View or Download as a PDF file.

            PDF

            eReader

            View online with eReader.

            eReader