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- Johanson CPiller BGutwin CMandryk R(2023)If at First You Don’t Succeed: Helping Players Make Progress in Games with Breaks and CheckpointsProceedings of the ACM on Human-Computer Interaction10.1145/36110337:CHI PLAY(342-368)Online publication date: 4-Oct-2023
- Vardal OBonometti VDrachen AWade AStafford T(2022)Mind the gap: Distributed practice enhances performance in a MOBA gamePLOS ONE10.1371/journal.pone.027584317:10(e0275843)Online publication date: 14-Oct-2022
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