ABSTRACT
Recent progress of human--food interaction (HFI) has led to a growing interest in the merger of digital technologies for playful experiences in eating. Although these interactive technologies have been primarily integrated with eating experiences, we find that progress has also been made in digital food fabrication process in the human--computer interaction (HCI) field. Food fabrication techniques are used to expand the design space of food preparation, and it is accomplished before the eating stage. Many products have introduced playful experiences to this preparation stage. However, we have not yet explored food fabrication techniques in the context of play in depth. This paper discusses the food preparation stage and how it can be designed to be playful by introducing several product cases. Using this knowledge, we further discuss how such methods can be applied to previous digital food fabrication techniques with our own example of a playful food fabrication approach. We aim to enable various stages of human--food interaction to be more playful by understanding food as a toy-like object that can be independent from or related to the eating stage.
- Paa T. Akonor, Nanam T. Dziedzoave, Evelyn S. Buckman, Edna Mireku Essel, Francis Lavoe, and Keith I. Tomlins. 2017. Sensory optimization of crackers developed from high-quality cassava flour, starch, and prawn powder. Food Science & Nutrition 5, 3 (2017), 564--569. https://doi.org/10.1002/fsn3.431 arXiv:https://onlinelibrary.wiley.com/doi/pdf/10.1002/fsn3.431Google ScholarCross Ref
- Ferran Altarriba Bertran, Samvid Jhaveri, Rosa Lutz, Katherine Isbister, and Danielle Wilde. 2019. Making Sense of Human-Food Interaction. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI '19). Association for Computing Machinery, New York, NY, USA, Article 678, 13 pages. https://doi.org/10.1145/3290605.3300908Google ScholarDigital Library
- Ferran Altarriba Bertran, Danielle Wilde, Ern? Berezvay, and Katherine Isbister. 2019. Playful Human-Food Interaction Research: State of the Art and Future Directions. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (Barcelona, Spain) (CHI PLAY '19). Association for Computing Machinery, New York, NY, USA, 225--237. https://doi.org/10.1145/3311350.3347155Google ScholarDigital Library
- Byoungkwon An, Ye Tao, Jianzhe Gu, Tingyu Cheng, Xiang 'Anthony' Chen, Xiaoxiao Zhang, Wei Zhao, Youngwook Do, Shigeo Takahashi, Hsiang-Yun Wu, and et al. 2018. Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI '18). Association for Computing Machinery, New York, NY, USA, Article 260, 12 pages. https://doi.org/10.1145/ 3173574.3173834Google Scholar
- BANDAI Co., Ltd. 2016. Tsukuru Oyatsu. Tokyo, Japan.Google Scholar
- BANDAI Co., Ltd. 2017. Charapaki. Tokyo, Japan.Google Scholar
- R. Caillois and M. Barash. 2001. Man, Play, and Games. University of Illinois Press. https://books.google.co.jp/books?id=bDjOPsjzfC4CGoogle Scholar
- Steven Ceron, Aleena Kurumunda, Eashan Garg, Mira Kim, Tosin Yeku, and Kirstin Pctersen. 2018. Popcorn-driven robotic actuators. In 2018 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 1--6.Google ScholarCross Ref
- Yoram Chisik, Patricia Pons, and Javier Jaen. 2018. Gastronomy Meets Ludology: Towards a Definition of What It Means to Play with Your (Digital) Food. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (Melbourne, VIC, Australia) (CHI PLAY '18 Extended Abstracts). Association for Computing Machinery, New York, NY, USA, 155--168. https://doi.org/10.1145/3270316.3272056Google Scholar
- J.H. Choi, M. Foth, and G. Hearn. 2014. Eat, Cook, Grow: Mixing Human-Computer Interactions with Human-Food Interactions. MIT Press. https://books.google.co. jp/books?id=tYIUAwAAQBAJGoogle Scholar
- Gonzalo Frasca. 2003. Simulation versus narrative. The video game theory reader (2003), 221--235.Google Scholar
- Kentaro Fukuchi, Kazuhiro Jo, Akifumi Tomiyama, and Shunsuke Takao. 2012. Laser Cooking: A Novel Culinary Technique for Dry Heating Using a Laser Cutter and Vision Technology. In Proceedings of the ACM Multimedia 2012 Workshop on Multimedia for Cooking and Eating Activities (Nara, Japan) (CEA '12). Association for Computing Machinery, New York, NY, USA, 55--58. https://doi.org/10.1145/ 2390776.2390788Google ScholarDigital Library
- Tom Gayler, Corina Sas, and Vaiva Kalnikaite. 2019. Taste Your Emotions: An Exploration of the Relationship between Taste and Emotional Experience for HCI. In Proceedings of the 2019 on Designing Interactive Systems Conference (San Diego, CA, USA) (DIS '19). Association for Computing Machinery, New York, NY, USA, 1279--1291. https://doi.org/10.1145/3322276.3322336Google ScholarDigital Library
- Tom Gayler, Corina Sas, and Vaiva Kalnikaite. 2020. Material Food Probe: Personalized 3D Printed Flavors for Emotional Communication in Intimate Relationships. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (Eindhoven, Netherlands) (DIS '20). Association for Computing Machinery, New York, NY, USA, 965--978. https://doi.org/10.1145/3357236.3395533Google ScholarDigital Library
- Ghost Town Games. 2016. Overcooked. Game [Win, PS4, XONE]. Team17, Wakefield, England.Google Scholar
- Andrea Grimes and Richard Harper. 2008. Celebratory Technology: New Directions for Food Research in HCI. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy) (CHI '08). Association for Computing Machinery, New York, NY, USA, 467--476. https://doi.org/10.1145/ 1357054.1357130Google ScholarDigital Library
- Natsuki Hamanishi, Michinari Kono, Shunichi Suwa, Takashi Miyaki, and Jun Rekimoto. 2018. Flufy: Recyclable and Edible Rapid Prototyping Using Fluffed Sugar. In Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion (Tokyo, Japan) (IUI '18 Companion). Association for Computing Machinery, New York, NY, USA, Article 27, 2 pages. https://doi.org/10.1145/ 3180308.3180335Google ScholarDigital Library
- HEART CO.,Ltd. 2019. kumikumi-block-gumi. Tokyo, Japan.Google Scholar
- Ayaka Ishii and Itiro Siio. 2019. BubBowl: Display Vessel Using Electrolysis Bubbles in Drinkable Beverages. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (New Orleans, LA, USA) (UIST '19). Association for Computing Machinery, New York, NY, USA, 619--623. https://doi.org/10.1145/3332165.3347923Google ScholarDigital Library
- Haojian Jin, Jingxian Wang, Swarun Kumar, and Jason Hong. 2019. SoftwareDefined Cooking Using a Microwave Oven. In The 25th Annual International Conference on Mobile Computing and Networking (Los Cabos, Mexico) (MobiCom '19). Association for Computing Machinery, New York, NY, USA, Article 40, 16 pages. https://doi.org/10.1145/3300061.3345441Google Scholar
- Hiroki Kaimoto, Junichi Yamaoka, Satoshi Nakamaru, Yoshihiro Kawahara, and Yasuaki Kakehi. 2020. ExpandFab: Fabricating Objects Expanding and Changing Shape with Heat. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (Sydney NSW, Australia) (TEI '20). Association for Computing Machinery, New York, NY, USA, 153--164. https: //doi.org/10.1145/3374920.3374949Google ScholarDigital Library
- Viirj Kan, Emma Vargo, Noa Machover, Hiroshi Ishii, Serena Pan, Weixuan Chen, and Yasuaki Kakehi. 2017. Organic Primitives: Synthesis and Design of PHReactive Materials Using Molecular I/O for Sensing, Actuation, and Interaction. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (Denver, Colorado, USA) (CHI '17). Association for Computing Machinery, New York, NY, USA, 989--1000. https://doi.org/10.1145/3025453.3025952Google ScholarDigital Library
- Kellogg's. 2007. LEGO Fun Snacks. Michigan, United States.Google Scholar
- Rohit Ashok Khot, Deepti Aggarwal, Ryan Pennings, Larissa Hjorth, and Florian 'Floyd' Mueller. 2017. EdiPulse: Investigating a Playful Approach to SelfMonitoring through 3D Printed Chocolate Treats. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (Denver, Colorado, USA) (CHI '17). Association for Computing Machinery, New York, NY, USA, 6593--6607. https://doi.org/10.1145/3025453.3025980 Pre-eating Play: Fabrication Experiences for Playful Human--Food Interaction CHI PLAY '20, November 2--4, 2020, Virtual Event, CanadaGoogle Scholar
- Rohit Ashok Khot, Jeewon Lee, Deepti Aggarwal, Larissa Hjorth, and Florian 'Floyd' Mueller. 2015. TastyBeats: Designing Palatable Representations of Physical Activity. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (Seoul, Republic of Korea) (CHI '15). Association for Computing Machinery, New York, NY, USA, 2933--2942. https: //doi.org/10.1145/2702123.2702197Google ScholarDigital Library
- Naoya Koizumi, Kentaro Yasu, Angela Liu, Maki Sugimoto, and Masahiko Inami. 2011. Animated Paper: A Toolkit for Building Moving Toys. Comput. Entertain. 8, 2, Article 7 (Dec. 2011), 16 pages. https://doi.org/10.1145/1899687.1899689Google Scholar
- Yujin Lee, Jee Bin Yim, Daye Kang, HyeonBeom Yi, and Daniel Saakes. 2019. Designing Internal Structure of Chocolate and Its Effect on Food Texture. In Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion (San Diego, CA, USA) (DIS '19 Companion). Association for Computing Machinery, New York, NY, USA, 231--235. https://doi.org/10.1145/ 3301019.3323896Google ScholarDigital Library
- Andrés Lucero, Evangelos Karapanos, Juha Arrasvuori, and Hannu Korhonen. 2014. Playful or Gameful? Creating Delightful User Experiences. Interactions 21, 3 (May 2014), 34--39. https://doi.org/10.1145/2590973Google ScholarDigital Library
- IE Mbaeyi-Nwaoha and CR Itoje. 2016. Quality evaluation of prawn crackers produced from blends of prawns and cassava (Manihot esculenta), pink and orange fleshed sweet potato (Ipomoea batatas (L) Lam) starches. (2016).Google Scholar
- Meiji Co., Ltd. 1979. Yan Yan. Tokyo, Japan.Google Scholar
- Moran Mizrahi, Amos Golan, Ariel Bezaleli Mizrahi, Rotem Gruber, Alexander Zoonder Lachnise, and Amit Zoran. 2016. Digital Gastronomy: Methods & Recipes for Hybrid Cooking. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (Tokyo, Japan) (UIST '16). Association for Computing Machinery, New York, NY, USA, 541--552. https: //doi.org/10.1145/2984511.2984528Google ScholarDigital Library
- Christiane Moser and Manfred Tscheligi. 2013. Playful Taste Interaction. In Proceedings of the 12th International Conference on Interaction Design and Children (New York, New York, USA) (IDC '13). Association for Computing Machinery, New York, NY, USA, 340--343. https://doi.org/10.1145/2485760.2485828Google ScholarDigital Library
- Florian 'Floyd' Mueller, Yan Wang, Zhuying Li, Tuomas Kari, Peter Arnold, Yash Dhanpal Mehta, Jonathan Marquez, and Rohit Ashok Khot. 2020. Towards Experiencing Eating as Play. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (Sydney NSW, Australia) (TEI '20). Association for Computing Machinery, New York, NY, USA, 239--253. https://doi.org/10.1145/3374920.3374930Google ScholarDigital Library
- Hiromi Nakamura and Homei Miyashita. 2012. Development and Evaluation of Interactive System for Synchronizing Electric Taste and Visual Content. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Austin, Texas, USA) (CHI '12). Association for Computing Machinery, New York, NY, USA, 517--520. https://doi.org/10.1145/2207676.2207747Google ScholarDigital Library
- Thao Nguyen, Tuan Le, and Sirichai Songsermpong. 2013. Shrimp Cassava Cracker Puffed by Microwave Technique: Effect of Moisture and Oil Content on Some Physical Characteristics. Kasetsart Journal - Natural Science 47 (04 2013), 434--446.Google Scholar
- Nintendo EAD. 2015. Super Mario Maker. Game [WiiU, 3DS]. Nintendo, Kyoto, Japan.Google Scholar
- Jifei Ou, Mélina Skouras, Nikolaos Vlavianos, Felix Heibeck, Chin-Yi Cheng, Jannik Peters, and Hiroshi Ishii. 2016. AeroMorph - Heat-Sealing Inflatable Shape-Change Materials for Interaction Design. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (Tokyo, Japan) (UIST '16). Association for Computing Machinery, New York, NY, USA, 121--132. https: //doi.org/10.1145/2984511.2984520Google ScholarDigital Library
- Nimesha Ranasinghe, Thi Ngoc Tram Nguyen, Yan Liangkun, Lien-Ya Lin, David Tolley, and Ellen Yi-Luen Do. 2017. Vocktail: A Virtual Cocktail for Pairing Digital Taste, Smell, and Color Sensations. In Proceedings of the 25th ACM International Conference on Multimedia (Mountain View, California, USA) (MM '17). Association for Computing Machinery, New York, NY, USA, 1139--1147. https://doi.org/10. 1145/3123266.3123440Google ScholarDigital Library
- C. Spence. 2017. Gastrophysics: The New Science of Eating. Penguin Publishing Group. https://books.google.co.jp/books?id=585zDQAAQBAJGoogle Scholar
- Bernard Suits. 2005. The Grasshopper: Games, Life and Utopia. Broadview Press. https://books.google.co.jp/books?id=G9z4wjVB_0wCGoogle Scholar
- Ye Tao, Youngwook Do, Humphrey Yang, Yi-Chin Lee, Guanyun Wang, Catherine Mondoa, Jianxun Cui, Wen Wang, and Lining Yao. 2019. Morphlour: Personalized Flour-Based Morphing Food Induced by Dehydration or Hydration Method. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (New Orleans, LA, USA) (UIST '19). Association for Computing Machinery, New York, NY, USA, 329--340. https://doi.org/10.1145/3332165.3347949Google ScholarDigital Library
- Erica Vannucci, Ferran Altarriba, Justin Marshall, and Danielle Wilde. 2018. Handmaking Food Ideals: Crafting the Design of Future Food-Related Technologies. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (Hong Kong, China) (DIS '18 Companion). Association for Computing Machinery, New York, NY, USA, 419--422. https: //doi.org/10.1145/3197391.3197403Google ScholarDigital Library
- Wen Wang, Lining Yao, Teng Zhang, Chin-Yi Cheng, Daniel Levine, and Hiroshi Ishii. 2017. Transformative Appetite: Shape-Changing Food Transforms from 2D to 3D by Water Interaction through Cooking. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (Denver, Colorado, USA) (CHI '17). Association for Computing Machinery, New York, NY, USA, 6123--6132. https://doi.org/10.1145/3025453.3026019Google ScholarDigital Library
- J. Wei and A. D. Cheok. 2012. Foodie: play with your food promote interaction and fun with edible interface. IEEE Transactions on Consumer Electronics 58, 2 (2012), 178--183.Google ScholarCross Ref
- Junichi Yamaoka, Ryuma Niiyama, and Yasuaki Kakehi. 2017. BlowFab: Rapid Prototyping for Rigid and Reusable Objects Using Inflation of Laser-Cut Surfaces. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (Québec City, QC, Canada) (UIST '17). Association for Computing Machinery, New York, NY, USA, 461--469. https://doi.org/10.1145/3126594.3126624Google ScholarDigital Library
- Lining Yao, Ryuma Niiyama, Jifei Ou, Sean Follmer, Clark Della Silva, and Hiroshi Ishii. 2013. PneUI: Pneumatically Actuated Soft Composite Materials for Shape Changing Interfaces. In Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology (St. Andrews, Scotland, United Kingdom) (UIST '13). Association for Computing Machinery, New York, NY, USA, 13--22. https://doi.org/10.1145/2501988.2502037Google ScholarDigital Library
- Kentaro Yasu. 2016. MOR4R: How to Create 3D Objects Using a Microwave Oven. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (Eindhoven, Netherlands) (TEI '16). Association for Computing Machinery, New York, NY, USA, 365--372. https://doi.org/10.1145/ 2839462.2839507Google ScholarDigital Library
- Kentaro Yasu and Masahiko Inami. 2012. POPAPY: Instant Paper Craft Made Up in a Microwave Oven. In Advances in Computer Entertainment, Anton Nijholt, Teresa Romão, and Dennis Reidsma (Eds.). Springer Berlin Heidelberg, Berlin, Heidelberg, 406--420.Google Scholar
- Amit Zoran and Joseph A. Paradiso. 2013. FreeD: A Freehand Digital Sculpting Tool. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Paris, France) (CHI '13). Association for Computing Machinery, New York, NY, USA, 2613--2616. https://doi.org/10.1145/2470654.2481361Google ScholarDigital Library
Index Terms
- Pre-Eating Play: Fabrication Experiences for Playful Human-Food Interaction
Recommendations
The Future of Human-Food Interaction
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsThere is an increasing interest in food within the HCI discipline, with many interactive prototypes emerging that augment, extend and challenge the various ways people engage with food, ranging from growing plants, cooking ingredients, serving dishes and ...
Playful Human-Food Interaction Research: State of the Art and Future Directions
CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in PlayIn response to calls for sense-making in the field of Human-Food Interaction, we offer a systematic review of a subset of HFI works that we call Playful HFI-interventions that use game- or play-inspired mechanisms to add value to food-related ...
Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating Experiences
Embedded in everyday practices, food can be a rich resource for interaction design. This article focuses on eating experiences to uncover how bodily, sensory, and socio-cultural aspects of eating can be better leveraged for the design of user experience. ...
Comments