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From Rivers to Stars: Indigenous Self-Determination in Games and XR

Published: 03 November 2020 Publication History

Abstract

Along the River of Spacetime opens from within 360° footage of a wigwam. You are welcomed to look to the sky to activate stars to form constellations. In doing so, you are teleported across non-linear seasons as you contribute to the restoration of lands and waters in the present.
Meanwhile, in When Rivers Were Trails, you are challenged to make a journey because you've been displaced from your territory in the 1890's, with requests to participate in resistances, confrontations with Indian Agents, and crossing rivers by canoe along the way to finding a new sense of home.
Whether interfacing through headsets, keyboards, or touchscreens, the myriad of games and XR discussed in this talk are informed by Indigenous self-determination, meaning they are led by Indigenous voices, which in turn informs the possibilities of interactions.

References

[1]
Along the River of Spacetime spacetimeriver.com
[2]
When Rivers Were Trails indianlandtenure.itch.io/when-rivers-were-trails

Cited By

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  • (2022)Playing Unbound: Towards a Radically Intersectional HCIExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558362(270-272)Online publication date: 2-Nov-2022

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cover image ACM Conferences
CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
November 2020
621 pages
ISBN:9781450380744
DOI:10.1145/3410404
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 November 2020

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Author Tags

  1. game design
  2. game development
  3. indigenous
  4. virtual reality

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  • Keynote

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CHI PLAY '20
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Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2022)Playing Unbound: Towards a Radically Intersectional HCIExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558362(270-272)Online publication date: 2-Nov-2022

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