ABSTRACT
Along the River of Spacetime opens from within 360° footage of a wigwam. You are welcomed to look to the sky to activate stars to form constellations. In doing so, you are teleported across non-linear seasons as you contribute to the restoration of lands and waters in the present.
Meanwhile, in When Rivers Were Trails, you are challenged to make a journey because you've been displaced from your territory in the 1890's, with requests to participate in resistances, confrontations with Indian Agents, and crossing rivers by canoe along the way to finding a new sense of home.
Whether interfacing through headsets, keyboards, or touchscreens, the myriad of games and XR discussed in this talk are informed by Indigenous self-determination, meaning they are led by Indigenous voices, which in turn informs the possibilities of interactions.
- Along the River of Spacetime spacetimeriver.comGoogle Scholar
- When Rivers Were Trails indianlandtenure.itch.io/when-rivers-were-trailsGoogle Scholar
Index Terms
- From Rivers to Stars: Indigenous Self-Determination in Games and XR
Recommendations
It's all Greek to me: a case for the classics in game development education
Future Play '08: Proceedings of the 2008 Conference on Future Play: Research, Play, ShareThis article provides an overview of Classical Greek literature as a parallel for the game development industry: we outline how the historical developments of Greek storytelling and literature inform the developmental history of video games. As the ...
Measuring how game feel is influenced by the player avatar's acceleration and deceleration: using a 2D platformer to describe players' perception of controls in videogames
AcademicMindTrek '15: Proceedings of the 19th International Academic Mindtrek ConferenceThe feel of videogames is important, but not very well understood. Game feel is an integral part of game design and can be defined as the moment-to-moment sensation of control in games. It is important for game designers to understand when a game feels ...
Diegetic and Non-diegetic Health Interfaces in VR Shooter Games
Human-Computer Interaction – INTERACT 2021AbstractThe player’s health is one of the most pervasive components in computer games. However, in virtual reality games, it is unclear how different representations of player health function compared to traditional flat-screen games. Because the ...
Comments