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View all- Brewer J(2022)Playing Unbound: Towards a Radically Intersectional HCIExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558362(270-272)Online publication date: 2-Nov-2022
This article provides an overview of Classical Greek literature as a parallel for the game development industry: we outline how the historical developments of Greek storytelling and literature inform the developmental history of video games. As the ...
The feel of videogames is important, but not very well understood. Game feel is an integral part of game design and can be defined as the moment-to-moment sensation of control in games. It is important for game designers to understand when a game feels ...
The player’s health is one of the most pervasive components in computer games. However, in virtual reality games, it is unclear how different representations of player health function compared to traditional flat-screen games. Because the ...
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