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Teaching immersive media at the "dawn of the new everything"

Published: 16 September 2020 Publication History

Abstract

In this paper, we discuss the design and implementation of a college-level course on immersive media at a performing arts institution. Focusing on the artistic applications of modern virtual reality technologies, the course aims to offer students a practice-based understanding of the concepts, tools and techniques involved in the design of audiovisual immersive systems and experiences. We describe the course structure and outline the intermixing of practical exercises with critical theory. We provide details of the design projects and discussion tasks assigned throughout the semester. We then discuss the outcome of a course evaluation session conducted with students. Finally, we identify the main challenges and opportunities for educators dealing with modern immersive media technologies with the hope that the findings offered in this paper can support the design and delivery of similar courses in a range of music and arts curricula.

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Anıl Çamcı. 2019. Some Considerations on Creativity Support for VR Audio. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 1500--1502.
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Anıl Çamcı, Kristine Lee, Cody J Roberts, and Angus G Forbes. 2017. INVISO: A Cross-platform User Interface for Creating Virtual Sonic Environments. In Proceedings of the ACM Symposium on User Interface Software and Technology. ACM, 507--518.
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Anıl Çamcı, Matias Vilaplana, and Lusi Wang. 2020. Exploring the Affordances of VR for Musical Interaction Design with VIMEs. In Proceedings of the International Conference on New Interfaces for Musical Expression. Forthcoming.
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Karishma Collette, Sara Armstrong, and Christine Simonian Bean. 2018. Supporting Students Facing Mental Health Challenges. CRLT Occasional Paper No. 38. Center for Research on Learning and Teaching (2018).
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Jaron Lanier. 2017. Dawn of the new everything: Encounters with reality and virtual reality. Henry Holt and Company.
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Stefania Serafin, Ali Adjorlu, Niels Nilsson, Lui Thomsen, and Rolf Nordahl. 2017. Considerations on the use of virtual and augmented reality technologies in music education. In 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR). IEEE, 1--4.
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Jeffrey Stone, Michelle Kaschak, and D.K. Jackson. 2019. Integrative Learning: A General Education Course on the Art and Science of Virtual Worlds. In World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education. 589--601.
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AM '20: Proceedings of the 15th International Audio Mostly Conference
September 2020
281 pages
ISBN:9781450375634
DOI:10.1145/3411109
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 September 2020

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Author Tags

  1. education
  2. evaluation
  3. immersive media
  4. spatial audio
  5. virtual reality

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  • Short-paper

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AM'20
AM'20: Audio Mostly 2020
September 15 - 17, 2020
Graz, Austria

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AM '20 Paper Acceptance Rate 29 of 47 submissions, 62%;
Overall Acceptance Rate 177 of 275 submissions, 64%

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