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How do you sound design?: an exploratory investigation of sound design process visualizations

Published: 16 September 2020 Publication History

Abstract

Sound design is increasingly diversifying into many areas beyond its traditional domains in film, television, radio or theatre. This leads to sound designers being confronted with a multitude of design and development processes. The related methodologies have an impact on how problems are framed and what is considered an ideal path to achieve their solutions. From this a need for an educated discourse in sound design education and professional practice arises. This article investigates the creative process from the perspective of an emerging generation of sound designers. The first part of the paper outlines concepts and models of the design process in various fields of practice. The second part is devoted to an interpretive comparative analysis of sound design process visualizations created by sound design students with a professional background. Apart from gaining a better understanding of the creative process of the sound designers, the goal of this work is to contribute to a better integration of the sound design craft into contemporary design process methodologies, ultimately leading to an empowerment of the sound designer in complex, dynamic and interdisciplinary project settings.

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Cited By

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  • (2024)Soundstorm, a collaborative ideation game for sound-driven designProceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures10.1145/3678299.3678348(479-486)Online publication date: 18-Sep-2024
  • (2022)Sound localization in web-based 3D environmentsScientific Reports10.1038/s41598-022-15931-y12:1Online publication date: 15-Jul-2022
  • (2021)Conceptualising sound-driven design: an exploratory discourse analysisProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3465258(1-8)Online publication date: 22-Jun-2021

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  1. How do you sound design?: an exploratory investigation of sound design process visualizations

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        cover image ACM Other conferences
        AM '20: Proceedings of the 15th International Audio Mostly Conference
        September 2020
        281 pages
        ISBN:9781450375634
        DOI:10.1145/3411109
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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        Publication History

        Published: 16 September 2020

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        Author Tags

        1. design process
        2. methodology
        3. sound design
        4. sound design education

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        AM'20
        AM'20: Audio Mostly 2020
        September 15 - 17, 2020
        Graz, Austria

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        AM '20 Paper Acceptance Rate 29 of 47 submissions, 62%;
        Overall Acceptance Rate 177 of 275 submissions, 64%

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        View all
        • (2024)Soundstorm, a collaborative ideation game for sound-driven designProceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures10.1145/3678299.3678348(479-486)Online publication date: 18-Sep-2024
        • (2022)Sound localization in web-based 3D environmentsScientific Reports10.1038/s41598-022-15931-y12:1Online publication date: 15-Jul-2022
        • (2021)Conceptualising sound-driven design: an exploratory discourse analysisProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3465258(1-8)Online publication date: 22-Jun-2021

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