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Design for Wellbeing – Methods and Strategies for Supporting Psychological Needs in User Experience

Published: 08 May 2021 Publication History

Abstract

While leading technology companies have created “digital wellbeing” initiatives in response to public concern over psychological impacts, these largely focus on changing human behavior (eg, via self-tracking and ‘screen time’ restriction) rather than on changing technology. If respect for human wellbeing is to become a genuine priority with measurable impact, then technology will need to change too. Designers are in a position to lead this change by integrating wellbeing psychology into design practice. This course will equip technology-makers with research-based knowledge and skills for practicing “wellbeing supportive design”, and for improving UX across the board by supporting psychological health.

References

[1]
R.A. Calvo and D. Peters. (2014) Positive Computing: Technology for wellbeing and human potential. MIT Press.
[2]
Center for Humane Technology. Center for Humane Technology (2021). Retreived 16 March 2021 from: http://humanetech.com.
[3]
Google. Digital Wellbeing (2021) Retrieved 16 March 2021.
[4]
O. Solon, “Apple's new ‘digital wellbeing’ tools aim to help reduce screen time,” The Guardian, San Francisco, USA, 04-Jun-2018.
[5]
Microsoft. Wellbeing (2021) Retrieved 16 March 2021 from: https://docs.microsoft.com/en-us/workplace-analytics/myanalytics/use/wellbeing.
[6]
D. Peters, N. Ahmadpour, and R.A. Calvo (2020) “Tools for Wellbeing-Supportive Design: Features, Characteristics, and Prototypes.” Multimodal Technologies and Interaction. vol 4,3.
[7]
D. Peters, and N. Ahmadpour (2020) Digital wellbeing through design: Evaluation of a professional development workshop on wellbeing-supportive design – OzCHI20: Proceedings of the 32th Australian conference on Computer-Human Interaction. December 2020.
[8]
R. M. Ryan and E. L. Deci (2017) Self-Determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness. The Guilford Press: New York
[9]
D. Peters, R.A. Calvo & R.M. Ryan. (2018). Designing for motivation, engagement and wellbeing in digital experience. Frontiers in Psychology, 9 (MAY).

Cited By

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  • (2024)Investigating Phubbing in Everyday Life: Challenges & Lessons for Future ResearchExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651009(1-8)Online publication date: 11-May-2024
  • (2024)Development and Validation of a Basic Psychological Needs Scale for Technology UsePsychological Test Adaptation and Development10.1027/2698-1866/a0000625:1(26-45)Online publication date: 1-Jan-2024
  • (2022)A Game of Dark Patterns: Designing Healthy, Highly-Engaging Mobile GamesExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519837(1-8)Online publication date: 27-Apr-2022

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cover image ACM Conferences
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
May 2021
2965 pages
ISBN:9781450380959
DOI:10.1145/3411763
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 May 2021

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Author Tags

  1. behavior change
  2. design methods
  3. design research
  4. emotions
  5. evaluation methods
  6. positive computing
  7. positive technologies
  8. user experience;
  9. wellbeing

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CHI '21
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Cited By

View all
  • (2024)Investigating Phubbing in Everyday Life: Challenges & Lessons for Future ResearchExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651009(1-8)Online publication date: 11-May-2024
  • (2024)Development and Validation of a Basic Psychological Needs Scale for Technology UsePsychological Test Adaptation and Development10.1027/2698-1866/a0000625:1(26-45)Online publication date: 1-Jan-2024
  • (2022)A Game of Dark Patterns: Designing Healthy, Highly-Engaging Mobile GamesExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519837(1-8)Online publication date: 27-Apr-2022

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