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Sensing the Audience in Digital Streaming: Lessons from a Global Pandemic

Published: 08 May 2021 Publication History

Abstract

Live performances are immersive shared experiences, traditionally taking place in designated, carefully designed physical spaces such as theatres or concert halls. As it is becoming increasingly common for audiences to experience this type of content remotely using digital technology, it is crucial to reflect on the design of digital experiences and the technology used to deliver them. This research is guided by the question: How can the design of streaming technologies support artists in creating immersive and engaging audience experiences? A series of audience studies, which took place as cultural organisations were forced to adapt and deliver their content remotely due to the COVID19 global pandemic, highlighted problems with existing streaming solutions and informed a set of design recommendations for audience experience and research.

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Cited By

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  • (2024)The Impact of Digital Presence on the Careers of Emerging Visual ArtistsSocial Sciences10.3390/socsci1306031313:6(313)Online publication date: 13-Jun-2024
  • (2024)Investigating the Role of Real-Time Chat Summaries in Supporting Live StreamersProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670980(1-12)Online publication date: 3-Jun-2024
  • (2023)Beyond the “substitution effect”: the impact of digital experience quality on future cultural participationCultural Trends10.1080/09548963.2023.2295883(1-20)Online publication date: 21-Dec-2023

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cover image ACM Conferences
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
May 2021
2965 pages
ISBN:9781450380959
DOI:10.1145/3411763
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 08 May 2021

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Author Tags

  1. Audience Studies
  2. Design Guidelines
  3. Immersive Technology
  4. Presence

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Cited By

View all
  • (2024)The Impact of Digital Presence on the Careers of Emerging Visual ArtistsSocial Sciences10.3390/socsci1306031313:6(313)Online publication date: 13-Jun-2024
  • (2024)Investigating the Role of Real-Time Chat Summaries in Supporting Live StreamersProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670980(1-12)Online publication date: 3-Jun-2024
  • (2023)Beyond the “substitution effect”: the impact of digital experience quality on future cultural participationCultural Trends10.1080/09548963.2023.2295883(1-20)Online publication date: 21-Dec-2023

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