skip to main content
10.1145/3411764.3445050acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article
Honorable Mention

The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces

Published:07 May 2021Publication History

ABSTRACT

Graphical User Interfaces present commands at particular locations, arranged in menus, toolbars, and ribbons. One hallmark of expertise with a GUI is that experts know the locations of commonly-used commands, such that they can find them quickly and without searching. Although GUIs have been studied for many years, however, there is still little known about how this spatial location memory develops, or how designers can make interfaces more memorable. One of the main ways that people remember locations in the real world is landmarks – so we carried out a study to investigate how users remember commands and navigate in four common applications (Word, Facebook, Reader, and Photoshop). Our study revealed that people strongly rely on landmarks that are readily available in the interface (e.g., layout, corners, and edges) to orient themselves and remember commands. We provide new evidence that landmarks can aid spatial memory and expertise development with an interface, and guidelines for designers to improve the memorability of future GUIs.

References

  1. Jason Alexander, Andy Cockburn, Stephen Fitchett, Carl Gutwin, and Saul Greenberg. 2009. Revisiting read wear: analysis, design, and evaluation of a footprints scrollbar. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems - CHI ’09, ACM, New York, NY, USA, 1665–1674. DOI: https://doi.org/10.1145/1518701.1518957Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. John Robert Anderson. 2000. Learning and memory: An integrated approach, 2nd ed. John Wiley & Sons Inc, Hoboken, NJ, US.Google ScholarGoogle Scholar
  3. Alan D. Baddeley. 1990. Human memory: theory and practice. Hove, [England]: Lawrence Erlbaum.Google ScholarGoogle Scholar
  4. Alan D. Baddeley. 1999. Essentials of human memory. Psychology Press, Hove England.Google ScholarGoogle Scholar
  5. Meera Blattner, Denise Sumikawa, and Robert Greenberg. 1989. Earcons and Icons: Their Structure and Common Design Principles. Human-Computer Interact. 4, 1 (March 1989), 11–44. DOI: https://doi.org/10.1207/s15327051hci0401_1Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Virginia Braun and Victoria Clarke. 2006. Using thematic analysis in psychology. Qual. Res. Psychol. 3, 2 (January 2006), 77–101. DOI: https://doi.org/10.1191/1478088706qp063oaGoogle ScholarGoogle ScholarCross RefCross Ref
  7. Virginia Braun and Victoria Clarke. 2019. Reflecting on reflexive thematic analysis. Qualitative Research in Sport, Exercise and Health 11, 589–597. DOI: https://doi.org/10.1080/2159676X.2019.1628806Google ScholarGoogle ScholarCross RefCross Ref
  8. Febi Chajadi, Md. Sami Uddin, and Carl Gutwin. 2020. Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars. In Proceedings of the 46th Graphics Interface Conference, GI 2020, Toronto, ON, Canada, 11.Google ScholarGoogle Scholar
  9. William G Chase. 1986. Visual information processing. In Handbook of perception and human performance, Vol. 2: Cognitive processes and performance. John Wiley & Sons, Oxford, England, England, 1–71.Google ScholarGoogle Scholar
  10. Andy Cockburn, Carl Gutwin, and Jason Alexander. 2006. Faster document navigation with space-filling thumbnails. In Proceedings of the SIGCHI conference on Human Factors in computing systems - CHI ’06, ACM, New York, NY, USA, 1–10. DOI: https://doi.org/10.1145/1124772.1124774Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Andy Cockburn, Carl Gutwin, and Saul Greenberg. 2007. A predictive model of menu performance. In Proceedings of the SIGCHI conference on Human factors in computing systems - CHI ’07, ACM Press, New York, NY, USA, 627–636. DOI: https://doi.org/10.1145/1240624.1240723Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Andy Cockburn, Carl Gutwin, Joey Scarr, and Sylvain Malacria. 2014. Supporting Novice to Expert Transitions in User Interfaces. ACM Comput. Surv. 47, 2 (November 2014), 1–36. DOI: https://doi.org/10.1145/2659796Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Andy Cockburn, Per Ola Kristensson, Jason Alexander, and Shumin Zhai. 2007. Hard lessons: effort-inducing interfaces benefit spatial learning. In Proceedings of the SIGCHI conference on Human factors in computing systems - CHI ’07, ACM Press, New York, New York, USA, New York, USA, 1571–1580. DOI: https://doi.org/10.1145/1240624.1240863Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Andy Cockburn and Bruce McKenzie. 2002. Evaluating the effectiveness of spatial memory in 2D and 3D physical and virtual environments. In Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery (ACM), New York, New York, USA, 203–210. DOI: https://doi.org/10.1145/503376.503413Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Juliet Corbin and Anselm Strauss. 2014. Basics of qualitative research: Techniques and procedures for developing grounded theory (4th ed.). Sage publications. Retrieved from https://us.sagepub.com/en-us/nam/basics-of-qualitative-research/book235578Google ScholarGoogle Scholar
  16. Helen M. Couclelis, Reginald G. Golledge, Nathan D. Gale, and Waldo R. Tobler. 1987. Exploring the anchor-point hypothesis of spatial cognition. J. Environ. Psychol. 7, 2 (June 1987), 99–122. DOI: https://doi.org/10.1016/S0272-4944(87)80020-8Google ScholarGoogle ScholarCross RefCross Ref
  17. Fergus I.M. Craik and Robert S. Lockhart. 1972. Levels of processing: A framework for memory research. J. Verbal Learning Verbal Behav. 11, 6 (December 1972), 671–684. DOI: https://doi.org/10.1016/S0022-5371(72)80001-XGoogle ScholarGoogle ScholarCross RefCross Ref
  18. James Deese and Roger A Kaufman. 1957. Serial effects in recall of unorganized and sequentially organized verbal material. J. Exp. Psychol. 54, 3 (September 1957), 180–7.Google ScholarGoogle ScholarCross RefCross Ref
  19. Brian D. Ehret. 2002. Learning where to look: location learning in graphical user interfaces. In Proceedings of the SIGCHI conference on Human factors in computing systems - CHI ’02, ACM, New York, NY, USA, 211–218. DOI: https://doi.org/10.1145/503376.503414Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Gary W. Evans. 1980. Environmental cognition. Psychol. Bull. 88, 2 (September 1980), 259–287. DOI: https://doi.org/10.1037/0033-2909.88.2.259Google ScholarGoogle ScholarCross RefCross Ref
  21. Paul M Fitts and Michael I Posner. 1967. Human performance. Brooks/Cole, Oxford, England.Google ScholarGoogle Scholar
  22. BoYu Gao, Byungmoon Kim, Jee-In Kim, and HyungSeok Kim. 2019. Amphitheater Layout with Egocentric Distance-Based Item Sizing and Landmarks for Browsing in Virtual Reality. Int. J. Human–Computer Interact. 35, 10 (June 2019), 831–845. DOI: https://doi.org/10.1080/10447318.2018.1498654Google ScholarGoogle ScholarCross RefCross Ref
  23. BoYu Gao, HyungSeok Kim, Byungmoon Kim, and Jee-In Kim. 2018. Artificial Landmarks to Facilitate Spatial Learning and Recalling for Curved Visual Wall Layout in Virtual Reality. In 2018 IEEE International Conference on Big Data and Smart Computing (BigComp), IEEE, 475–482. DOI: https://doi.org/10.1109/BigComp.2018.00076Google ScholarGoogle ScholarCross RefCross Ref
  24. Varun Gaur, Md. Sami Uddin, and Carl Gutwin. 2018. Multiplexing spatial memory: increasing the capacity of FastTap menus with multiple tabs. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services - MobileHCI ’18, ACM Press, New York, New York, USA, 1–13. DOI: https://doi.org/10.1145/3229434.3229482Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Reginald G. Golledge, Terence R. Smith, James W. Pellegrino, Sally Doherty, and Sandra P. Marshall. 1985. A conceptual model and empirical analysis of children's acquisition of spatial knowledge. J. Environ. Psychol. 5, 2 (June 1985), 125–152. DOI: https://doi.org/10.1016/S0272-4944(85)80014-1Google ScholarGoogle ScholarCross RefCross Ref
  26. Greg Guest, Arwen Bunce, and Laura Johnson. 2006. How Many Interviews Are Enough? An Experiment with Data Saturation and Variability. Field methods 18, 1 (February 2006), 59–82. DOI: https://doi.org/10.1177/1525822X05279903Google ScholarGoogle ScholarCross RefCross Ref
  27. Sean Gustafson, Daniel Bierwirth, and Patrick Baudisch. 2010. Imaginary interfaces: spatial interaction with empty hands and without visual feedback. In Proceedings of the 23nd annual ACM symposium on User interface software and technology - UIST ’10, ACM Press, New York, New York, USA, 3–12. DOI: https://doi.org/10.1145/1866029.1866033Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Carl Gutwin and Andy Cockburn. 2006. Improving list revisitation with ListMaps. In Proceedings of the working conference on Advanced Visual Interfaces - AVI ’06, ACM, New York, NY, USA, 396–403. DOI: https://doi.org/10.1145/1133265.1133347Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Carl Gutwin, Andy Cockburn, and Benjamin Lafreniere. 2015. Testing the rehearsal hypothesis with two FastTap interfaces. In Proceedings of the 41st Graphics Interface Conference - GI ’15, Canadian Information Processing Society, 223–231. Retrieved May 23, 2018 from https://dl.acm.org/citation.cfm?id=2788930Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Carl Gutwin, Andy Cockburn, Joey Scarr, Sylvain Malacria, and Scott C. Olson. 2014. Faster command selection on tablets with FastTap. In Proceedings of the ACM conference on Human factors in computing systems - CHI ’14, ACM Press, New York, New York, USA, 2617–2626. DOI: https://doi.org/10.1145/2556288.2557136Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Lynn Hasher and Rose T. Zacks. 1979. Automatic and effortful processes in memory. J. Exp. Psychol. Gen. 108, 3 (1979), 356–388. DOI: https://doi.org/10.1037/0096-3445.108.3.356Google ScholarGoogle ScholarCross RefCross Ref
  32. Mary Hegarty, Daniel R Montello, Anthony E Richardson, Toru Ishikawa, and Kristin Lovelace. 2006. Spatial abilities at different scales: Individual differences in aptitude-test performance and spatial-layout learning. Intelligence 34, 2 (March 2006), 151–176. DOI: https://doi.org/10.1016/j.intell.2005.09.005Google ScholarGoogle ScholarCross RefCross Ref
  33. Ken Hinckley, Randy Pausch, and Dennis Proffitt. 1997. Attention and visual feedback: the bimanual frame of reference. In Proceedings of the 1997 symposium on Interactive 3D graphics - SI3D ’97, ACM Press, New York, New York, USA, New York, USA, 121–126. DOI: https://doi.org/10.1145/253284.253318Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Ken Hinckley, Randy Pausch, Dennis Proffitt, James Patten, and Neal Kassell. 1997. Cooperative bimanual action. In Proceedings of the SIGCHI conference on Human factors in computing systems - CHI ’97, ACM Press, New York, New York, USA, 27–34. DOI: https://doi.org/10.1145/258549.258571Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Stephen Hirtle. 2009. Cognitive Maps. In Handbook of Research on Geoinformatics. IGI Global, 58–64. DOI: https://doi.org/10.4018/978-1-59140-995-3.ch008Google ScholarGoogle ScholarCross RefCross Ref
  36. Rebecca Hurlebaus, Kai Basten, Hanspeter A. Mallot, and Jan M. Wiener. 2008. Route learning strategies in a virtual cluttered environment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Springer Berlin Heidelberg, Berlin, Heidelberg, 104–120. DOI: https://doi.org/10.1007/978-3-540-87601-4_10Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Phillip Isola, Devi Parikh, Antonio Torralba, and Aude Oliva. 2011. Understanding the Intrinsic Memorability of Images. In Proceedings of the 24th International Conference on Neural Information Processing Systems, Curran Associates, Inc., Granada, Spain, 2429–2437.Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Yvonne Jansen, Jonas Schjerlund, and Kasper Hornbæk. 2019. Effects of Locomotion and Visual Overview on Spatial Memory when Interacting with Wall Displays. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI ’19, ACM Press, New York, New York, USA, New York, USA, 1–12. DOI: https://doi.org/10.1145/3290605.3300521Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Nikhita Joshi and Daniel Vogel. 2019. An Evaluation of Touch Input at the Edge of a Table. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI ’19, ACM Press, New York, New York, USA, 1–12. DOI https://doi.org/10.1145/3290605.3300476Google ScholarGoogle ScholarDigital LibraryDigital Library
  40. Roy P.C Kessels, L Jaap Kappelle, Edward H.F de Haan, and Albert Postma. 2002. Lateralization of spatial-memory processes: evidence on spatial span, maze learning, and memory for object locations. Neuropsychologia 40, 8 (January 2002), 1465–1473. DOI: https://doi.org/10.1016/S0028-3932(01)00199-3Google ScholarGoogle ScholarCross RefCross Ref
  41. Gordon Kurtenbach and William Buxton. 1994. User learning and performance with marking menus. In Proceedings of the SIGCHI conference on Human factors in computing systems celebrating interdependence - CHI ’94, ACM Press, New York, New York, USA, 258–264. DOI: https://doi.org/10.1145/191666.191759Google ScholarGoogle ScholarDigital LibraryDigital Library
  42. Gordon Kurtenbach, Abigail Sellen, and William Buxton. 1993. An Empirical Evaluation of Some Articulatory and Cognitive Aspects of Marking Menus. Human-Computer Interact. 8, 1 (March 1993), 1–23. DOI: https://doi.org/10.1207/s15327051hci0801_1Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. Benjamin Lafreniere, Carl Gutwin, Andy Cockburn, and Tovi Grossman. 2016. Faster Command Selection on Touchscreen Watches. In Proceedings of the ACM Conference on Human Factors in Computing Systems - CHI ’16, ACM Press, New York, New York, USA, 4663–4674. DOI: https://doi.org/10.1145/2858036.2858166Google ScholarGoogle ScholarDigital LibraryDigital Library
  44. Chin-Teng Teng Lin, Teng-Yi Yi Huang, Wen-Jing Jing Lin, Shu-Yen Yen Chang, Yin-Hung Hung Lin, Li-Wei Wei Ko, Daisy L. Hung, and Erik C. Chang. 2012. Gender differences in wayfinding in virtual environments with global or local landmarks. J. Environ. Psychol. 32, 2 (June 2012), 89–96. DOI: https://doi.org/10.1016/j.jenvp.2011.12.004Google ScholarGoogle ScholarCross RefCross Ref
  45. Kevin Lynch. 1960. The image of the city. MIT Press.Google ScholarGoogle Scholar
  46. Aristides Mairena, Carl Gutwin, and Andy Cockburn. 2019. Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI ’19, ACM Press, New York, New York, USA, 1–12. DOI: https://doi.org/10.1145/3290605.3300870Google ScholarGoogle ScholarDigital LibraryDigital Library
  47. Ehsan Sotoodeh Mollashahi, Md. Sami Uddin, and Carl Gutwin. 2018. Improving revisitation in long documents with two-level artificial-landmark scrollbars. In Proceedings of the 2018 International Conference on Advanced Visual Interfaces, ACM, New York, NY, USA, 1–9. DOI: https://doi.org/10.1145/3206505.3206554Google ScholarGoogle ScholarDigital LibraryDigital Library
  48. Weimin Mou, Chengli Xiao, and Timothy P. McNamara. 2008. Reference directions and reference objects in spatial memory of a briefly viewed layout. Cognition 108, 1 (July 2008), 136–154. DOI: https://doi.org/10.1016/j.cognition.2008.02.004Google ScholarGoogle ScholarCross RefCross Ref
  49. Bennet B. Murdock. 1962. The serial position effect of free recall. J. Exp. Psychol. 64, 5 (November 1962), 482–488. DOI: https://doi.org/10.1037/h0045106Google ScholarGoogle ScholarCross RefCross Ref
  50. Annie Wy Ng and Alan Hs Chan. 2009. What makes an icon effective? In AIP Conference Proceedings, AIP, 104–114. DOI: https://doi.org/10.1063/1.3078113Google ScholarGoogle ScholarCross RefCross Ref
  51. Jakob Nielsen. 1993. Usability Engineering. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA.Google ScholarGoogle ScholarDigital LibraryDigital Library
  52. Jakob Nielsen. 1994. Enhancing the explanatory power of usability heuristics. In Proceedings of the SIGCHI conference on Human factors in computing systems celebrating interdependence - CHI ’94 (CHI ’94), ACM Press, New York, New York, USA, 152–158. DOI: https://doi.org/10.1145/191666.191729Google ScholarGoogle ScholarDigital LibraryDigital Library
  53. Albert Postma and Edward H.F. De Haan. 1996. What was where? Memory for object locations. Q. J. Exp. Psychol. A. 49, 1 (February 1996), 178–99. DOI: https://doi.org/10.1080/713755605Google ScholarGoogle ScholarCross RefCross Ref
  54. Philip Quinn, Andy Cockburn, Indratmo, and Carl Gutwin. 2008. An investigation of dynamic landmarking functions. In Proceedings of the working conference on Advanced visual interfaces - AVI ’08, ACM Press, New York, New York, USA, New York, USA, 322. DOI: https://doi.org/10.1145/1385569.1385623Google ScholarGoogle ScholarDigital LibraryDigital Library
  55. George Robertson, Mary Czerwinski, Kevin Larson, Daniel C. Robbins, David Thiel, and Maarten van Dantzich. 1998. Data mountain: using spatial memory for document management. In Proceedings of the ACM symposium on User interface software and technology - UIST ’98, ACM Press, New York, New York, USA, 153–162. DOI: https://doi.org/10.1145/288392.288596Google ScholarGoogle ScholarDigital LibraryDigital Library
  56. Irvin Rock and Phima Engelstein. 1959. A Study of Memory for Visual Form. Am. J. Psychol. 72, 2 (June 1959), 229. DOI: https://doi.org/10.2307/1419366Google ScholarGoogle ScholarCross RefCross Ref
  57. Joey Scarr, Andy Cockburn, Carl Gutwin, and Andrea Bunt. 2012. Improving command selection with CommandMaps. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems - CHI ’12, ACM, New York, NY, USA, 257–266. DOI: https://doi.org/10.1145/2207676.2207713Google ScholarGoogle ScholarDigital LibraryDigital Library
  58. Joey Scarr, Andy Cockburn, Carl Gutwin, Andrea Bunt, Jared E. Cechanowicz, Joey Scarr, Andy Cockburn, Carl Gutwin, Andrea Bunt, and Jared E. Cechanowicz. 2014. The usability of CommandMaps in realistic tasks. In Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI ’14, ACM Press, New York, New York, USA, 2241–2250. DOI: https://doi.org/10.1145/2556288.2556976Google ScholarGoogle ScholarDigital LibraryDigital Library
  59. Joey Scarr, Andy Cockburn, Carl Gutwin, and Sylvain Malacria. 2013. Testing the robustness and performance of spatially consistent interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 3139–3148. DOI: https://doi.org/10.1145/2470654.2466430Google ScholarGoogle ScholarDigital LibraryDigital Library
  60. Joey Scarr, Andy Cockburn, Carl Gutwin, and Philip Quinn. 2011. Dips and ceilings: understanding and supporting transitions to expertise in user interfaces. In Proceedings of the 2011 annual conference on Human factors in computing systems - CHI ’11, ACM Press, New York, New York, USA, 2741–2750. DOI: https://doi.org/10.1145/1978942.1979348Google ScholarGoogle ScholarDigital LibraryDigital Library
  61. Joseph Laurence Scarr. 2014. Understanding and Exploiting Spatial Memory in the Design of Efficient Command Selection Interfaces. University of Canterbury. Retrieved August 25, 2016 from http://ir.canterbury.ac.nz/handle/10092/9326Google ScholarGoogle Scholar
  62. Katherine Schramm, Carl Gutwin, and Andy Cockburn. 2016. Supporting Transitions to Expertise in Hidden Toolbars. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI ’16, ACM, New York, NY, USA, 4687–4698. DOI: https://doi.org/10.1145/2858036.2858412Google ScholarGoogle ScholarDigital LibraryDigital Library
  63. Alexander W. Siegel and Sheldon H. White. 1975. The Development of Spatial Representations of Large-Scale Environments. Adv. Child Dev. Behav. 10, (January 1975), 9–55. DOI: https://doi.org/10.1016/S0065-2407(08)60007-5Google ScholarGoogle ScholarCross RefCross Ref
  64. Amy Skopik and Carl Gutwin. 2005. Improving revisitation in fisheye views with visit wear. In Proceedings of the SIGCHI conference on Human factors in computing systems - CHI ’05, ACM Press, New York, New York, USA, 771–780. DOI: https://doi.org/10.1145/1054972.1055079Google ScholarGoogle ScholarDigital LibraryDigital Library
  65. Molly E. Sorrows and Stephen C. Hirtle. 1999. The Nature of Landmarks for Real and Electronic Spaces. In Spatial Information Theory. Cognitive and Computational Foundations of Geographic Information Science. Springer Berlin Heidelberg, 37–50. DOI: https://doi.org/10.1007/3-540-48384-5_3Google ScholarGoogle ScholarCross RefCross Ref
  66. Lionel Standing. 1973. Learning 10,000 pictures. Q. J. Exp. Psychol. 25, 2 (May 1973), 207–22. DOI: https://doi.org/10.1080/14640747308400340Google ScholarGoogle ScholarCross RefCross Ref
  67. Sibylle D. Steck and Hanspeter A. Mallot. 2000. The Role of Global and Local Landmarks in Virtual Environment Navigation. Presence Teleoperators Virtual Environ. 9, 1 (February 2000), 69–83. DOI: https://doi.org/10.1162/105474600566628Google ScholarGoogle ScholarDigital LibraryDigital Library
  68. Ke Sun, Chun Yu, and Yuanchun Shi. 2019. Exploring Low-Occlusion Qwerty Soft Keyboard Using Spatial Landmarks. ACM Trans. Comput. Interact. 26, 4 (June 2019), 1–33. DOI: https://doi.org/10.1145/3318141Google ScholarGoogle ScholarDigital LibraryDigital Library
  69. Perry W. Thorndyke and Sarah E. Goldin. 1983. Spatial Learning and Reasoning Skill. In Spatial Orientation. Springer US, Boston, MA, MA, 195–217. DOI: https://doi.org/10.1007/978-1-4615-9325-6_9Google ScholarGoogle ScholarCross RefCross Ref
  70. Perry W Thorndyke and Barbara Hayes-Roth. 1982. Differences in spatial knowledge acquired from maps and navigation. Cogn. Psychol. 14, 4 (October 1982), 560–589. DOI: https://doi.org/10.1016/0010-0285(82)90019-6Google ScholarGoogle ScholarCross RefCross Ref
  71. Dejan Todorovic. 2008. Gestalt principles. Scholarpedia 3, 12 (2008), 5345. DOI: https://doi.org/10.4249/scholarpedia.5345Google ScholarGoogle ScholarCross RefCross Ref
  72. Edward C. Tolman. 1948. Cognitive maps in rats and men. Psychol. Rev. 55, 4 (1948), 189–208. DOI: https://doi.org/10.1037/h0061626Google ScholarGoogle ScholarCross RefCross Ref
  73. Md. Sami Uddin. 2016. Use of Landmarks to Design Large and Efficient Command Interfaces. In Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces - ISS Companion ’16, ACM Press, New York, New York, USA, 13–17. DOI: https://doi.org/10.1145/3009939.3009942Google ScholarGoogle ScholarDigital LibraryDigital Library
  74. Md. Sami Uddin and Carl Gutwin. 2016. Rapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark Menus. In Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces, ACM, New York, NY, USA, 205–214. DOI: https://doi.org/10.1145/2992154.2992172Google ScholarGoogle ScholarDigital LibraryDigital Library
  75. Md. Sami Uddin, Carl Gutwin, and Andy Cockburn. 2017. The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, 3843–3855. DOI: https://doi.org/10.1145/3025453.3025497Google ScholarGoogle ScholarDigital LibraryDigital Library
  76. Md. Sami Uddin, Carl Gutwin, and Alix Goguey. 2017. Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgets. In Proceedings of the 5th Symposium on Spatial User Interaction, ACM, New York, NY, USA, 48–57. DOI: https://doi.org/10.1145/3131277.3132184Google ScholarGoogle ScholarDigital LibraryDigital Library
  77. Md. Sami Uddin, Carl Gutwin, and Benjamin Lafreniere. 2016. HandMark Menus: Rapid Command Selection and Large Command Sets on Multi-Touch Displays. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, 5836–5848. DOI: https://doi.org/10.1145/2858036.2858211Google ScholarGoogle ScholarDigital LibraryDigital Library
  78. Norman G. Vinson. 1999. Design guidelines for landmarks to support navigation in virtual environments. In Proceedings of the SIGCHI conference on Human factors in computing systems the CHI is the limit - CHI ’99, ACM Press, New York, New York, USA, 278–285. DOI: https://doi.org/10.1145/302979.303062Google ScholarGoogle ScholarDigital LibraryDigital Library
  79. Haijun Xia, Ken Hinckley, Michel Pahud, Xiao Tu, and Bill Buxton. 2017. WritLarge: Ink Unleashed by Unified Scope, Action, & Zoom. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI ’17, ACM Press, New York, New York, USA, New York, USA, 3227–3240. DOI: https://doi.org/10.1145/3025453.3025664Google ScholarGoogle ScholarDigital LibraryDigital Library
  80. Yukang Yan, Chun Yu, Xiaojuan Ma, Shuai Huang, Hasan Iqbal, and Yuanchun Shi. 2018. Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI ’18, ACM Press, New York, New York, USA, New York, USA, 1–13. DOI: https://doi.org/10.1145/3173574.3173616Google ScholarGoogle ScholarDigital LibraryDigital Library
  81. Shumin Zhai and Per-Ola Kristensson. 2003. Shorthand writing on stylus keyboard. In Proceedings of the conference on Human factors in computing systems - CHI ’03, ACM Press, New York, New York, USA, 97–104. DOI: https://doi.org/10.1145/642611.642630Google ScholarGoogle ScholarDigital LibraryDigital Library
  82. Jingjie Zheng, Xiaojun Bi, Kun Li, Yang Li, and Shumin Zhai. 2018. M3 Gesture Menu: Design and Experimental Analyses of Marking Menus for Touchscreen Mobile Interaction. In Proceedings of the Conference on Human Factors in Computing Systems - CHI ’18, ACM Press, New York, NY, USA, 1–14. DOI: https://doi.org/10.1145/3173574.3173823Google ScholarGoogle ScholarDigital LibraryDigital Library
  83. Jingjie Zheng, Blaine Lewis, Jeff Avery, and Daniel Vogel. 2018. FingerArc and FingerChord: Supporting Novice to Expert Transitions with Guided Finger-Aware Shortcuts. In The 31st Annual ACM Symposium on User Interface Software and Technology - UIST ’18, ACM Press, New York, New York, USA, 347–363. DOI: https://doi.org/10.1145/3242587.3242589Google ScholarGoogle ScholarDigital LibraryDigital Library
  84. Microsoft Word. Retrieved August 10, 2018 from https://www.products.office.com/wordGoogle ScholarGoogle Scholar
  85. Facebook. Retrieved August 10, 2018 from https://www.facebook.com/Google ScholarGoogle Scholar
  86. Adobe Acrobat Reader. Retrieved August 10, 2018 from https://acrobat.adobe.com/us/en/acrobat/pdf-reader.htmlGoogle ScholarGoogle Scholar
  87. Adobe Photoshop. Retrieved August 10, 2018 from https://www.adobe.com/products/photoshop.htmlGoogle ScholarGoogle Scholar
  88. What are Gestalt Principles? | Interaction Design Foundation. Retrieved September 6, 2020 from https://www.interaction-design.org/literature/topics/gestalt-principlesGoogle ScholarGoogle Scholar
  89. Facebook's old web design will disappear in September - The Verge. Retrieved September 12, 2020 from https://www.theverge.com/2020/8/21/21395079/facebook-new-design-default-september-classic-interface-disappearingGoogle ScholarGoogle Scholar
  90. New Facebook Design not showing up for me, is there anything I can do?: facebook. Retrieved September 12, 2020 from https://www.reddit.com/r/facebook/comments/g07zmv/new_facebook_design_not_showing_up_for_me_is/Google ScholarGoogle Scholar
  91. 10 Heuristics for User Interface Design: Article by Jakob Nielsen. Retrieved September 6, 2020 from https://www.nngroup.com/articles/ten-usability-heuristics/Google ScholarGoogle Scholar

Index Terms

  1. The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces
    Index terms have been assigned to the content through auto-classification.

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
      May 2021
      10862 pages
      ISBN:9781450380966
      DOI:10.1145/3411764

      Copyright © 2021 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 7 May 2021

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article
      • Research
      • Refereed limited

      Acceptance Rates

      Overall Acceptance Rate6,199of26,314submissions,24%

      Upcoming Conference

      CHI '24
      CHI Conference on Human Factors in Computing Systems
      May 11 - 16, 2024
      Honolulu , HI , USA

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format .

    View HTML Format