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A Mixed Reality Telepresence System for Dissimilar Spaces Using Full-Body Avatar

Published: 17 November 2020 Publication History

Abstract

We present a novel mixed reality (MR) telepresence system, which enables a local user to interact with a remote user through full-body avatars in their own rooms. If the remote rooms have different size and furniture arrangement, directly applying the user’s motion to the avatar leads to mismatch of placement and deictic gesture. To overcome this problem, we retarget the placement, arm gesture and head movement of the local user to the avatar in remote room to preserve the environment and interaction context of the local user. This allows avatars to utilize real furniture and interact with the local user and shared objects as if they were in the same room.

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References

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Dee Dong. 2017. Solar-System-Unity3D. https://github.com/PatwinchIR/Solar-System-Unity3D.
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Dongsik Jo, Ki-Hong Kim, and Gerard Jounghyun Kim. 2015. SpaceTime: Adaptive Control of the Teleported Avatar for Improved AR Tele-conference Experience. Comput. Animat. Virtual Worlds 26, 3-4, 259–269. https://doi.org/10.1002/cav.1645
[3]
Nicolas H. Lehment, Daniel Merget, and Gerhard Rigoll. 2014. Creating automatically aligned consensus realities for AR videoconferencing. In 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). 201–206. https://doi.org/10.1109/ISMAR.2014.6948428
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Sergio Orts-Escolano, Christoph Rhemann, Sean Fanello, Wayne Chang, Adarsh Kowdle, Yury Degtyarev, David Kim, Philip L Davidson, Sameh Khamis, Mingsong Dou, 2016. Holoportation: Virtual 3d teleportation in real-time. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology. 741–754.
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Tomislav Pejsa, Julian Kantor, Hrvoje Benko, Eyal Ofek, and Andrew Wilson. 2016. Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment. In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (San Francisco, California, USA) (CSCW ’16). ACM, New York, NY, USA, 1716–1725. https://doi.org/10.1145/2818048.2819965
[6]
Spatial.2020. Retrieved May 06, 2020 from http://https://spatial.io/
[7]
Leonard Yoon, Dongseok Yang, Jaehyun Kim, Choongho Chung, and Sung-Hee Lee. 2020. Placement Retargeting of Virtual Avatars to Dissimilar Indoor Environments. IEEE Transactions on Visualization and Computer Graphics (2020). https://doi.org/10.1109/TVCG.2020.3018458

Cited By

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  • (2024)The Jamais Vu Effect: Understanding the Fragile Illusion of Co-Presence in Mixed RealityProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661574(2227-2246)Online publication date: 1-Jul-2024
  • (2024)Practice-informed Patterns for Organising Large Groups in Distributed Mixed Reality CollaborationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642502(1-18)Online publication date: 11-May-2024
  • (2023)Online Avatar Motion Adaptation to Morphologically‐similar SpacesComputer Graphics Forum10.1111/cgf.1474042:2(13-24)Online publication date: 23-May-2023
  • Show More Cited By

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Published In

cover image ACM Conferences
SA '20: SIGGRAPH Asia 2020 XR
December 2020
30 pages
ISBN:9781450381116
DOI:10.1145/3415256
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 November 2020

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Author Tags

  1. avatar
  2. mixed reality
  3. social interaction
  4. telepresnece

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  • Abstract
  • Research
  • Refereed limited

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SA '20
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SA '20: SIGGRAPH Asia 2020
December 4 - 13, 2020
Virtual Event, Republic of Korea

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Overall Acceptance Rate 119 of 549 submissions, 22%

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Cited By

View all
  • (2024)The Jamais Vu Effect: Understanding the Fragile Illusion of Co-Presence in Mixed RealityProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661574(2227-2246)Online publication date: 1-Jul-2024
  • (2024)Practice-informed Patterns for Organising Large Groups in Distributed Mixed Reality CollaborationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642502(1-18)Online publication date: 11-May-2024
  • (2023)Online Avatar Motion Adaptation to Morphologically‐similar SpacesComputer Graphics Forum10.1111/cgf.1474042:2(13-24)Online publication date: 23-May-2023
  • (2023)Real-time Retargeting of Deictic Motion to Virtual Avatars for Augmented Reality Telepresence2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00104(885-893)Online publication date: 16-Oct-2023
  • (2023)Evaluation of Vibrotactile Glove and Handheld Controller in a Visuo-Haptic VR Space Station2023 2nd International Conference on Automation, Robotics and Computer Engineering (ICARCE)10.1109/ICARCE59252.2024.10492528(1-6)Online publication date: 14-Dec-2023
  • (2022)Effects on Co-Presence of a Virtual Human: A Comparison of Display and Interaction TypesElectronics10.3390/electronics1103036711:3(367)Online publication date: 26-Jan-2022
  • (2022)The Impact of Varying Resolution and Motion Realism of Avatars in Augmented Reality-Supported, Virtually Co-located Sales ConsultationsProceedings of Mensch und Computer 202210.1145/3543758.3543772(255-264)Online publication date: 4-Sep-2022

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