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Creation of Interactive Dollhouse with Projection Mapping and Measurement of Distance and Pressure Sensors

Published: 04 December 2020 Publication History

Abstract

In the growth process of children, playing with dolls contributes to the formation of the self, creativity, and social development. In general dollhouse play, children move the dolls and imagine the world of the dollhouse. In this study, we installed sensors of distance and pressure in a dollhouse, and projected interactive images according to the measured values by projection mapping. It became possible to expand the doll play by generating the image corresponding to the movement of the dolls and hand in real time and reflecting it in the doll house.

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References

[1]
Doris Bergen. 2002. The role of pretend play in children's cognitive development, Early Childhood Research & Practice, 4(1), 1-13.
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Kohei Matsumura, Yasuyuki Sumi. 2013. Hakoniwa: A Miniature World Realizes Mutual Enhancement between Real and Virtual Spaces, IPSJ Interaction 2018, 371-375.
[3]
Honoka Ozaki, Yasushi Matoba, and Itiro Siio. 2018. Can I GetToyIn? A Box Interface Connecting Real and Virtual Worlds. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems ( CHI EA '18). Association for Computing Machinery, New York, NY, USA, Paper D410, 1–4.
[4]
Maria Satou, and Yu Suzuki. 2018. Found Box: A Box Type Three-Dimensional Picture Book for Enhancing Educational Effect, IPSJ Interaction 2018, 1111-1114.
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Emi Todo. 2012. A Proposal for Contactless Power Transmission Toys, Entertainment Computing, IPSJ SIG Technical Report, 1-6.
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Yukako Watanabe. 2014. The House of Orange Roof: Digital therapy device that can be trained to enjoy, Entertainment Computing, IPSJ SIG Technical Report, 225-228.
[7]
Hyeyoung Yoo, Hyunggi Kim. 2014. A study on the media arts using interactive projection mapping. Contemporary Engineering Sciences, 7(23), 1181-1187.

Cited By

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  • (2022)Tinkling: Research on the design of a Bianqing interactive system for children based on experiential learning2022 15th International Symposium on Computational Intelligence and Design (ISCID)10.1109/ISCID56505.2022.00028(92-96)Online publication date: Dec-2022

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Published In

cover image ACM Conferences
SA '20: SIGGRAPH Asia 2020 Posters
December 2020
78 pages
ISBN:9781450381130
DOI:10.1145/3415264
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 December 2020

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Author Tags

  1. Child's play
  2. Distance measurement sensor
  3. Dollhouse
  4. Pressure sensitive sensor and Projection mapping

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  • Poster
  • Research
  • Refereed limited

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SA '20
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SA '20: SIGGRAPH Asia 2020
December 4 - 13, 2020
Virtual Event, Republic of Korea

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Overall Acceptance Rate 119 of 549 submissions, 22%

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Cited By

View all
  • (2022)Tinkling: Research on the design of a Bianqing interactive system for children based on experiential learning2022 15th International Symposium on Computational Intelligence and Design (ISCID)10.1109/ISCID56505.2022.00028(92-96)Online publication date: Dec-2022

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