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Methodyca: A Digital Game to Teach Research Methods

Published: 26 October 2020 Publication History

Abstract

Methodyca is a browser-based adventure game whose aim is to introduce the field of research methods to university students, particularly targeting those in game design programs. Developed by faculty and graduate students at Tallinn University, with input from partner institutions in and outside of Estonia, the game seeks to increase players’ motivation and competences with regard to research methods, as well as to map out possible research topics and prospective supervisors in the fields of game design and game studies. In doing so, the game addresses the scarcity of learning resources available to students in games education. The main content of the game, however, is equally useful to students in non-game-related curricula, as the focus is on general quantitative, qualitative, and design-based methods common in the social sciences, including in HCI programs.

References

[1]
Robin Bell. 2016. The continuing search to find a more effective and less intimidating way to teach research methods in higher education. Innov. Educ. Teach. Int.53, 3 (2016), 285–295.
[2]
Elizabeth A. Boyle, Ewan W. MacArthur, Thomas M. Connolly, Thomas Hainey, Madalina Manea, Anne Kärki, and Peter Van Rosmalen. 2014. A narrative literature review of games, animations and simulations to teach research methods and statistics. Comput. Educ.74, (2014), 1–14.
[3]
Dawn F. Edwards and Joanne Thatcher. 2004. A Student-Centred Tutor-Led Approach to Teaching Research Methods. J. Furth. High. Educ.28, 2 (May 2004), 195–206.
[4]
Chaima Jemmali, Sara Bunian, Andrea Mambretti, and Magy Seif El-Nasr. 2018. Educational game design: an empirical study of the effects of narrative. In Proceedings of the 13th International Conference on the Foundations of Digital Games (FDG ’18), Association for Computing Machinery, Malmö, Sweden, 1–10.
[5]
Petri Lankoski, Staffan Björk, and 2015. Game Research Methods: An Overview. ETC Press, Pittsburgh.
[6]
Martin Sillaots and Mikhail Fiadotau. 2018. Using project-based learning to teach learning game design: The example of LIFE project. In Proceedings of the 12th European Conference on Game-Based Learning, ACPI, Reading, 590–599.

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NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society
October 2020
1177 pages
ISBN:9781450375795
DOI:10.1145/3419249
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 October 2020

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Author Tags

  1. Learning games
  2. game design
  3. game-based learning
  4. research methods

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  • Extended-abstract
  • Research
  • Refereed limited

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NordiCHI '20
NordiCHI '20: Shaping Experiences, Shaping Society
October 25 - 29, 2020
Tallinn, Estonia

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NordiCHI '20 Paper Acceptance Rate 89 of 399 submissions, 22%;
Overall Acceptance Rate 379 of 1,572 submissions, 24%

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