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Design and Evaluation of On-the-Head Spatial Tactile Patterns

Published: 22 November 2020 Publication History

Abstract

We propose around-the-head spatial vibrotactile patterns for representing different kinds of notifications. The patterns are defined in terms of stimulus location, intensity profile, rhythm, and roughness modulation. A first study evaluates recall and distinguishability of 30 patterns, as well as agreement on meaning without a predetermined context: Agreement is low, yet the recognition rate is surprisingly high. We identify which kinds of patterns users recognize well and which ones they prefer. Static stimulus location patterns have a higher recognition rate than dynamic patterns, which move across the head as they play. Participants preferred dynamic patterns for comfort. A second study shows that participants are able to distinguish substantially more around-the-head spatial patterns than smartphone-based patterns. Spatial location has the highest positive impact on accuracy among the examined features, so this parameter allows for a large number of levels.

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Cited By

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  • (2025)Feel me, hear me: vibrotactile and auditory feedback cues in an invisible object search in virtual realityBehaviour & Information Technology10.1080/0144929X.2025.2459248(1-12)Online publication date: 13-Feb-2025
  • (2024)How Vibrotactile and Auditory Feedback Can Affect Performance in Search for Invisible Objects in Virtual RealityProceedings of the European Conference on Cognitive Ergonomics 202410.1145/3673805.3673808(1-6)Online publication date: 8-Oct-2024
  • (2024)SoundHapticVR: Head-Based Spatial Haptic Feedback for Accessible Sounds in Virtual Reality for Deaf and Hard of Hearing UsersProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675639(1-17)Online publication date: 27-Oct-2024
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cover image ACM Other conferences
MUM '20: Proceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia
November 2020
353 pages
ISBN:9781450388702
DOI:10.1145/3428361
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 22 November 2020

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Author Tags

  1. Augmented Reality
  2. Tactile Patterns
  3. Vibrotactile Feedback

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MUM 2020

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Overall Acceptance Rate 190 of 465 submissions, 41%

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Cited By

View all
  • (2025)Feel me, hear me: vibrotactile and auditory feedback cues in an invisible object search in virtual realityBehaviour & Information Technology10.1080/0144929X.2025.2459248(1-12)Online publication date: 13-Feb-2025
  • (2024)How Vibrotactile and Auditory Feedback Can Affect Performance in Search for Invisible Objects in Virtual RealityProceedings of the European Conference on Cognitive Ergonomics 202410.1145/3673805.3673808(1-6)Online publication date: 8-Oct-2024
  • (2024)SoundHapticVR: Head-Based Spatial Haptic Feedback for Accessible Sounds in Virtual Reality for Deaf and Hard of Hearing UsersProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675639(1-17)Online publication date: 27-Oct-2024
  • (2024)Encoding Data Through Tactile Vibrations2024 28th International Conference Information Visualisation (IV)10.1109/IV64223.2024.00011(1-6)Online publication date: 22-Jul-2024
  • (2024)Experimental Setup for Verifying the Funneling Illusion on the Upper Facial Region2024 IEEE 18th International Conference on Application of Information and Communication Technologies (AICT)10.1109/AICT61888.2024.10740408(1-4)Online publication date: 25-Sep-2024
  • (2023)DrivingVibe: Enhancing VR Driving Experience using Inertia-based Vibrotactile Feedback around the HeadProceedings of the ACM on Human-Computer Interaction10.1145/36042537:MHCI(1-22)Online publication date: 13-Sep-2023
  • (2023)Investigating Apparent Tactile Motion and Cutaneous Rabbit Illusion to Support Cyclists’ NavigationProceedings of Mensch und Computer 202310.1145/3603555.3608523(300-306)Online publication date: 3-Sep-2023
  • (2021)Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual ImpairmentsACM Transactions on Computer-Human Interaction10.1145/345802128:4(1-35)Online publication date: 23-Jul-2021

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