ABSTRACT
We sense a palpable lack of thoughtful consideration and innovation in the spaces we inhabit. Too often, there is an immense disconnect between the aspirations of inhabitants and the realities of these spaces (cities, towns etc.). These spaces effect every aspect of human existence from healthcare, education to overall well-being of inhabitants. In this paper, we introduce a novel gamified experience called IkigaiLand, that allows users to reconstruct existent localities to better reflect their expectations and aspirations while equipping them with tangible information about planning and infrastructure in their own surroundings. It also allows relevant authorities to better understand the collective needs of citizens/residents of the area and prospectively utilize their generated solutions. Special consideration has been made to make the solution accessible, inclusive and democratized to incorporate diversity in opinion and participation. The game employs the use of tokenised entities such as buildings and an Augmented Reality(AR) application all encapsulated within gamified interactions to allow users to visualise and quantify the resilience and effectiveness of their constructed cities. We envisage this gamified experience as a tool for collective dreaming that allows communities to better articulate and facilitate innovation in the space of urban planning.
Supplemental Material
Available for Download
- Murtagh, Brendan. “Listening to Communities: Locality Research and Planning.” Urban Studies, vol. 36, no. 7, 1999, pp. 1181–1193. Google ScholarCross Ref
- From Participatory Design to a Listening Infrastructure: A Case of Urban Planning and Participation September 2015 Journal of Business and Technical Communication 30(1) DOI: 10.1177/1050651915602294Google Scholar
- Sudeept M and de Faria J V, 2017, Participatory planning processes in Indian cities: Its challenges and opportunities. Journal of Sustainable Urbanization, Planning and Progress, vol.2 (1): 1–17. http://doi.org/10.18063/JSUPP.2017.01.001 Google Scholar
- Archigram Archives The Archigram Portfolio Collection http://archigram.net/Google Scholar
- Poplin A. (2011) Games and Serious Games in Urban Planning: Study Cases. In: Murgante B., Gervasi O., Iglesias A., Taniar D., Apduhan B.O. (eds) Computational Science and Its Applications - ICCSA 2011. ICCSA 2011. Lecture Notes in Computer Science, vol 6783. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21887-3_1Google Scholar
- Making Tangible the Intangible: Hybridization of the Real and the Virtual to Enhance Learning of Abstract Phenomena. Stephanie Fleckand and Martin Hachet. Front. ICT, 19 December 2016 | https://doi.org/10.3389/fict.2016.00030 Google Scholar
- Ellen van Holstein (2018) Experiences of Participatory Planning in Contexts of Inequality: A Qualitative Study of Urban Renewal Projects in Colombia, Planning Theory & Practice, 19:1, 39-57, DOI: 10.1080/14649357.2017.1406981Google Scholar
Recommendations
Effectiveness of Virtual Reality in Participatory Urban Planning: A Case Study
MAB '18: Proceedings of the 4th Media Architecture Biennale ConferenceIn urban planning, 3D modeling and virtual reality (VR) provide new means for involving citizens in the planning process. For municipal government, it is essential to know how effective these means are, to justify investments. In this study, we present a ...
Citizen-Centered Design in Urban Planning: How Augmented Reality can be used in Citizen Participation Processes
DIS '21: Proceedings of the 2021 ACM Designing Interactive Systems ConferenceMost participation processes in urban planning offer poor incentives, especially for young citizens, hence important citizen's needs are excluded. Our work aims at identifying the degree to which Augmented Reality (AR) might motivate young people. We ...
Smart-phone augmented reality for public participation in urban planning
OzCHI '11: Proceedings of the 23rd Australian Computer-Human Interaction ConferenceWe investigate smart-phone based augmented reality architecture as a tool for aiding public participation in urban planning. A smart-phone prototype system was developed which showed 3D virtual representations of proposed architectural designs ...
Comments