ABSTRACT
Theatre play creation is a long process which may take anywhere from a few weeks to a year. Creating a theatre production requires persistence from a theatre group and its members. In amateur theatre groups, this can be difficult, since coordinating a group of people for a certain amount of time becomes a challenge when most members juggle between their day job and practice sessions. This often results in lower turnout of members during practice sessions which impacts the production's creative vision. Second, through this study, it was identified that error rates were significantly high in sound and light management in productions with less practice time. The study included several methods such as contextual inquiry, competitive analysis, Hierarchical Task Analysis, SHERPA and a questionnaire. Based on insights gained, the proposed intervention is a HCI based solution consisting of a mobile application paired with a wearable computing device and optional sensors for voice within the performing space. This concept will make communication faster and enhance coordination among group members. It will also reduce the impact of absence of a theatre member on play quality and will help in error-reduction in light and sound management.
- Chandra, P., & Jairazbhoy, N. (2018, May 28). Modern theatre. Retrieved August 08, 2020, from https://www.britannica.com/art/South-Asian-arts/Modern-Google Scholar
- . Nicholson, H., Holdsworth, N., & Milling, J. (2019). The ecologies of amateur theatre. London, United Kingdom: Palgrave Macmillan. doi:https://doi.org/10.1057/978-1-137-50810-2Google Scholar
- Ananda Lal, “Group Theatre” in The Oxford Companion to Indian Theatre ed. Ananda Lal (New Delhi: Oxford University Press, 2004), 138-39.Google Scholar
- Lindgren, M., & Packendorff, J. (2007). Performing arts and the art of performing – On co-construction of project work and professional identities in theatres. International Journal of Project Management, 25(4), 354-364. doi:10.1016/j.ijproman.2007.01.00Google ScholarCross Ref
- Richmond, F. P., Swann, D. L., & Zarrilli, P. B. (2007). Indian theatre: traditions of performance. M. Banarsidass.Google Scholar
- 6.Holdsworth, N., Milling, J., & Nicholson, H. (2017). Theatre, Performance, and the Amateur Turn. Contemporary Theatre Review, 27(1), 4-17. doi:10.1080/10486801.2017.1266229Google ScholarCross Ref
- Ridout, N. (2013). Passionate Amateurs: Theatre, Communism, and Love. Ann Arbor: University of Michigan Press. doi:10.2307/j.ctt1gk08bnGoogle Scholar
- 8. Raven, M. E., & Flanders, A. (1996). Using contextual inquiry to learn about your audiences. ACM SIGDOC Asterisk Journal of Computer Documentation, 20 (1), 1–13. https://doi.org/10.1145/227614.227615Google ScholarDigital Library
- Gault, R. H. (1907). A History of the Questionnaire Method of Research in Psychology. The Pedagogical Seminary, 14 (3), 366–383. https://doi.org/10.1080/08919402.1907.10532551Google ScholarCross Ref
- Hollnagel, E. (2010). Handbook of cognitive task design. Boca Raton, FL: CRC Presss. doi:https://doi.org/10.1201/9781410607775Google Scholar
- Stanton, N. (2004). Systematic Human Error Reduction and Prediction Approach (SHERPA). Handbook of Human Factors and Ergonomics Methods. doi:10.1201/9780203489925.ch37Google ScholarCross Ref
- Fleisher, C. S., & Bensoussan, B. E. (2009). Business and competitive analysis: Effective application of new and classic methods. Upper Saddle River, New Jersey: Pearson Education.Google Scholar
- 13 Wang, F., & Hannafin, M. J. (2005). Design-based research and technology-enhanced learning environments. Educational Technology Research and Development,53 (4), 5-23. doi:10.1007/bf02504682Google Scholar
- [14J ohnson, K. A. (2011, June 04). Theatrical Productions and Digital Technology: Innovations in and Implications of Digital Production Technology in Regional Theatre. Retrieved August 8, 2020, from https://library.uoregon.edu/.Google Scholar
- [15]Hume, M., Mort, G. S., & Winzar, H. (2007). Exploring repurchase intention in a performing arts context: Who comes? and why do they come back? International Journal of Nonprofit and Voluntary Sector Marketing,12 (2), 135-148. doi:10.1002/nvsm.284Google ScholarCross Ref
Recommendations
Understanding audience participation in an interactive theater performance
NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, FoundationalThis article presents an empirical study investigating audience participation in an interactive theater performance. During the performance, audience members were enticed to act upon and contribute to the performance by sharing their opinions, emotions, ...
Engaging theatre audiences before the play: the design of playful interactive storytelling experiences
Inputs-Outputs '13: Proceedings of the 2013 Inputs-Outputs Conference: An Interdisciplinary Conference on Engagement in HCI and PerformanceIn this paper I present Mobile Stories, a design-led project that explored ways of playfully motivating and engaging theatre audiences in their journey before the premiere of a theatrical play. The project used the art of storytelling and mobile ...
Experience design theatre: exploring the role of live theatre in scaffolding design dialogues
CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsWhile theatre has been used in HCI as a tool for engaging participants in design processes, the specific benefits of using live theatre over other communicative mediums, remains underexplored. In this paper we introduce Experience Design Theatre (EDT) ...
Comments