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Stress Emotion Evaluation in Battle Royale Game by Using Electroencephalogram

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Published:25 November 2020Publication History

ABSTRACT

With the development of the video game industry on mobile devices, it provides benefits for players because mobile devices have high accessibility for portability. One of the functions of playing games is entertainment where one example of playing a game can reduce stress due to cognitive fatigue after work, but there are also several types / genres of games that can increase stress on the players one example is in a violent game. One type of mobile games that are popular today are games with the battle royale genre and this type of game is also violent, so it is suitable to be used in this study to see what events are causing stress on players. This study aims to evaluate the level of stress when playing video games using an ergonomic approach to find out the events in the game that cause increased stress. The method used in this study is frequency analysis of the average beta wave power, asymmetry beta wave, and alpha / beta ratio as well as the theta / beta ratio, using data obtained from respondents' electroencephalogram measurements while playing a match of Playerunknown Battlegrounds Mobile (PUBGM) game. Based on research that has been done there are several conditions that have an influence and do not have an influence on stress levels both in players who have playing experience and beginners who do not have experience playing PUBG Mobile.

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    • Published in

      cover image ACM Other conferences
      ICONETSI '20: Proceedings of the 2020 International Conference on Engineering and Information Technology for Sustainable Industry
      September 2020
      466 pages
      ISBN:9781450387712
      DOI:10.1145/3429789

      Copyright © 2020 ACM

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      Publication History

      • Published: 25 November 2020

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