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Subsyst simulator: an interactive infographic for knowledge transfer

Published:08 December 2020Publication History

ABSTRACT

We present a game designed with the specific purpose of transferring non-trivial knowledge about sustainable food production and consumption practices. The game simulation has been designed as an interactive infographic with a double impact: besides the obvious purpose of knowledge transfer we also wanted to provide users with a visceral visualization that at a glance can capture in detail the state of the system so it can represent the consequences of each player choice. This visualization tries to be aligned with the tenets of data humanism, "ready to question the impersonality of a merely technical approach to data and to begin designing ways to connect numbers to what they really stand for: knowledge, behaviors, people"[10].

In this article we show evidence of successful knowledge transfer as well as a detailed description of how the visualization functions.

References

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        cover image ACM Other conferences
        VINCI '20: Proceedings of the 13th International Symposium on Visual Information Communication and Interaction
        December 2020
        205 pages
        ISBN:9781450387507
        DOI:10.1145/3430036

        Copyright © 2020 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 8 December 2020

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        Overall Acceptance Rate71of193submissions,37%

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