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The Purpose of Play: How HCI Games Research Fails Neurodivergent Populations

Published: 17 April 2021 Publication History

Abstract

Play presents a popular pastime for all humans, though not all humans play alike. Subsequently, Human–Computer Interaction Games research is increasingly concerned with the development of games that serve neurodivergent1 players. In a critical review of 66 publications informed by Disability Studies and Self-Determination Theory, we analyse which populations, research methods, kinds of play and overall purpose goals existing games address. We find that games are largely developed for children, in a top-down approach. They tend to focus on educational and medical settings and are driven by factors extrinsic to neurodivergent interests. Existing work predominantly follows a medical model of disability, which fails to support self-determination of neurodivergent players and marginalises their opportunities for immersion. Our contribution comprises a large-scale investigation into a budding area of research gaining traction with the intent to capture a status quo and identify opportunities for future work attending to differences without articulating them as deficit.

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cover image ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction  Volume 28, Issue 2
April 2021
264 pages
ISSN:1073-0516
EISSN:1557-7325
DOI:10.1145/3461620
Issue’s Table of Contents
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Published: 17 April 2021
Accepted: 01 October 2020
Revised: 01 September 2020
Received: 01 April 2020
Published in TOCHI Volume 28, Issue 2

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  1. Games
  2. adults
  3. children
  4. critical review
  5. disability
  6. neurodivergence
  7. neurodiversity
  8. play
  9. research priorities

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