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Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences

Published: 22 January 2021 Publication History

Abstract

This work's main objective has been the projection and possible deployment of a toolkit that helps designers think about how to model a good inclusive product and/or service, considering gender aspects that allow avoiding stereotypical designs and human values, promoting responsible design. It is intended that the solution provided supports the design of gamified experiences that consider issues such as gender, age, ethical values, or disabilities. The interest in developing a design toolkit comes from the lack of tools that help design gamified technologies and experiences with an inclusive approach. There is a growing trend of inclusion at different levels and the exploration of new ways of digital entertainment for those who have not been considered until now, such as seniors. Using tools such as this proposal, the products and services generated may have a greater scope by developing new forms of interaction for people with cultural differences or physical characteristics. For their part, designers will consider a broader target population, and it would save time and/or costs by having this design support guide.

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  1. Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences

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    cover image ACM Other conferences
    TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality
    October 2020
    1084 pages
    ISBN:9781450388504
    DOI:10.1145/3434780
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 22 January 2021

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    Author Tags

    1. Toolkit
    2. ethical values
    3. gamification
    4. gender equality
    5. inclusion

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Funding Sources

    • PERGAMEX-ACTIVE. Designing Pervasive Play Experiences Using Virtual Assistants to Promote Active Aging in the Digital Home Environment. Funding entity: Ministry of Science and Innovation.

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    TEEM'20

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    Overall Acceptance Rate 496 of 705 submissions, 70%

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    Cited By

    View all
    • (2024)Escaping the ordinary: a review of escape rooms in medical and veterinary educationBMC Medical Education10.1186/s12909-024-06512-w24:1Online publication date: 20-Dec-2024
    • (2024)Ethics Pathways: A Design Activity for Reflecting on Ethics Engagement in HCI ResearchProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660714(3515-3533)Online publication date: 1-Jul-2024
    • (2024)A participatory design approach to using social robots for elderly care*2024 IEEE International Conference on Advanced Robotics and Its Social Impacts (ARSO)10.1109/ARSO60199.2024.10557812(194-199)Online publication date: 20-May-2024
    • (2024)A Context-based Design Toolkit (CoDeT) for Socially Assistive Robots (SARs): a methodological approachCoDesign10.1080/15710882.2024.2435606(1-23)Online publication date: 3-Dec-2024
    • (2023)Playing with Power Tools: Design Toolkits and the Framing of EquityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581490(1-24)Online publication date: 19-Apr-2023
    • (2023)An Educational Game for Inclusive Innovation: Teaching How to Design for and with Extreme UsersDesign for Sustainable Inclusion10.1007/978-3-031-28528-8_22(210-222)Online publication date: 24-Mar-2023

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