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Design and Realization of Multiple_Platform Digital Museum Interaction System Based on VR&AR

Published: 06 March 2021 Publication History

Abstract

The museum is a place for collecting, storing, displaying and researching physical objects representing natural and human cultural heritage, and rationally classifying them, providing visitors with learning, education, and entertainment services. Providing high-quality information services is the core value of the museum. The museum invisibly reflects the historical background of the cultural relics displayed and the cultural connotation of the displayed area. It cannot be classified, arranged, and juxtaposed in a single manner, but should be the expression of internal cultural spirit. Create a vivid, contextual, and convenient online digital museum content ecology and information service framework through the combination of museums and VR technology. With the help of realistic content scenes and excellent modeling tools and ecosystems, it provides distinctions for museum users Offline, with a richer content ecosystem and a more convenient content ecosystem, will greatly enhance the competitiveness of digital museums and increase the number of museum users. This article takes "Hunan Changsha Museum" as the research object, researches education for ordinary people, focuses on getting cultural relics out of the museum, and comprehensively utilizes cultural relics resources. Let the cultural heritage be deeply rooted in the hearts of the people through a variety of expressions, use Internet technology, big data processing, cloud data integration, high-fidelity modeling technology, and use cultural relics and the history behind them as content to build PC terminals, mobile terminals, and integrated display machines, A cross-platform and multi-dimensional intelligent interaction platform for paper books. Let the collection of cultural relics go out of the exhibition hall and into the lives of the people.

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Cited By

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  • (2024)Still Not a Lot of Research? Re-Examining HCI Research on Religion and SpiritualityExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651058(1-15)Online publication date: 11-May-2024

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cover image ACM Other conferences
AIVR2020: 2020 4th International Conference on Artificial Intelligence and Virtual Reality
October 2020
68 pages
ISBN:9781450387996
DOI:10.1145/3439133
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 March 2021

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  1. Digital Museum
  2. Multi-platform Show
  3. VR&AR

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View all
  • (2024)Still Not a Lot of Research? Re-Examining HCI Research on Religion and SpiritualityExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651058(1-15)Online publication date: 11-May-2024

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