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FakeMuse: A Serious Game on Authentication for Cultural Heritage

Published: 10 May 2021 Publication History

Abstract

This article presents FakeMuse, a serious game about forgery and authentication in archaeological museums that aims at letting users playfully approach this issue. The player takes on the role of a museum curator who is presented with several artifacts that s/he must decide whether they are authentic or not. As the player progresses in the game, s/he can gather additional information by reading magazine articles or earn cultural money by playing minigames with archaeological content. In this way, s/he will be able to make more informed decisions about the authenticity of artifacts. FakeMuse is an Android application that can be played also while visiting an archaeological museum. Evaluation with a group of selected testers showed promising results.

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Published In

cover image Journal on Computing and Cultural Heritage
Journal on Computing and Cultural Heritage   Volume 14, Issue 2
Special Issue on Culture Games and Regular Papers
June 2021
321 pages
ISSN:1556-4673
EISSN:1556-4711
DOI:10.1145/3461691
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 May 2021
Accepted: 01 December 2020
Revised: 01 November 2020
Received: 01 March 2020
Published in JOCCH Volume 14, Issue 2

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Author Tags

  1. Serious games
  2. mobile application
  3. museum
  4. user profiling

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Cited By

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  • (2024)Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video GamesEducation Sciences10.3390/educsci1404039614:4(396)Online publication date: 10-Apr-2024
  • (2024)Design of a virtual reality serious game for experiencing the colors of Dunhuang frescoesHeritage Science10.1186/s40494-024-01477-x12:1Online publication date: 23-Oct-2024
  • (2024)Educational Games of Museums: A Literature ReviewGames and Culture10.1177/15554120241270058Online publication date: 7-Aug-2024
  • (2024)HeritageSite AR: Design and Evaluation of a Mobile Augmented Reality Exploration Game for a Chinese Heritage SiteJournal on Computing and Cultural Heritage 10.1145/370088117:4(1-29)Online publication date: 16-Oct-2024
  • (2024)Enhancing the Motivation of Young Learners in Intangible Cultural Heritage Education: A Creative Real-Time Finger Tracking System for Chinese Shadow Puppetry2024 12th International Conference on Information and Education Technology (ICIET)10.1109/ICIET60671.2024.10542819(154-158)Online publication date: 18-Mar-2024
  • (2021)Introduction to the Special Issue on “Culture Games”Journal on Computing and Cultural Heritage 10.1145/345369014:2(1-3)Online publication date: 29-May-2021

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