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Rehabilitation through Accessible Mobile Gaming and Wearable Sensors

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Published:17 October 2021Publication History

ABSTRACT

Play Access is an Android assistive technology that replaces touchscreen interaction with alternative interfaces, enabling people with upper extremity impairments to access mobile games, and providing alternative means of playing mobile games for all. We demonstrate the use of Play Access to support physical therapy for children with haemophilia, with the goal of preventing long-term mobility impairments. To achieve this, we modified Play Access to enable the use of body movements, recognized using wearable sensors, as an alternative interface for playing games. This way, Play Access makes it possible to use existing Android games as exergames, hence better targeting patients’ interest.

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            • Published in

              cover image ACM Conferences
              ASSETS '21: Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility
              October 2021
              730 pages
              ISBN:9781450383066
              DOI:10.1145/3441852

              Copyright © 2021 Owner/Author

              Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 17 October 2021

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              Qualifiers

              • poster
              • Research
              • Refereed limited

              Acceptance Rates

              ASSETS '21 Paper Acceptance Rate36of134submissions,27%Overall Acceptance Rate436of1,556submissions,28%

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