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Understanding Game Roles and Strategy Using a Mixed Methods Approach

Published: 25 May 2021 Publication History

Abstract

In this paper, we use the Tracer Method to examine a complex and team-oriented, first-person shooter game to determine how the output can better inform Esports training. The Tracer Method combines eye tracking with Critical Decision Method to focus the analyses on the critical aspects of gameplay, while providing insight into the most frequent visual search transitions across game areas of interest. We examined the differences across three in-game roles and three decision types (strategic, operational, and tactical) using network centrality diagrams and entropy measures. No differences in overall stationary entropy were found for either role or decision type. However, each game role and decision type produced a different network centrality diagram, indicating different visual search transitions, which could support training of Esport players.

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  • (2023)Pre-defined Emergencies on Demand: Simulation-Based Analysis of Information Processing in Emergency DispatchingDigital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management10.1007/978-3-031-35741-1_28(368-382)Online publication date: 23-Jul-2023

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cover image ACM Conferences
ETRA '21 Short Papers: ACM Symposium on Eye Tracking Research and Applications
May 2021
232 pages
ISBN:9781450383455
DOI:10.1145/3448018
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 25 May 2021

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Author Tags

  1. Esports
  2. cognitive task analysis
  3. critical decision method
  4. eye tracking
  5. video games

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View all
  • (2023)Pre-defined Emergencies on Demand: Simulation-Based Analysis of Information Processing in Emergency DispatchingDigital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management10.1007/978-3-031-35741-1_28(368-382)Online publication date: 23-Jul-2023

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