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Virtually Escaping Lock Down - co-designing a mixed reality escape room narrative with Namibian learners-

Published: 08 July 2021 Publication History

Abstract

The Covid-19 pandemic and consequent lock down measures, disrupted our ongoing co-design of a mixed-reality escape room with grade 6 and 7 learners from a public school in Namibia. Consequentially, we launched into a remote participatory escape room narrative process with 10 learners reachable via mobile phones over a period of five months. Following a guided escape room narrative procedure we adapted activities progressively within an iterative approach of task completion, analysis, discussion and reflection. Student responses were analysed using Ekman’s emotion theory, to determine dominate emotions. We discuss how the prevalent emotions identified are to be guiding the final design of the narrative as well as the puzzles for an engaging mixed reality escape room experience. We further share our learning in accounting for technical as well as conceptual challenges in the remote interactions with the children considering the lack of resources as well as how the lock-down has affected the narrative design.

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  • (2024)A Dynamically Evolving Multicultural Escape Suitcase Travelling a Participatory JourneyProceedings of the Participatory Design Conference 2024: Situated Actions, Doctoral Colloquium, PDC places, Communities - Volume 310.1145/3661456.3666048(3-5)Online publication date: 11-Aug-2024
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      cover image ACM Other conferences
      AfriCHI '21: Proceedings of the 3rd African Human-Computer Interaction Conference: Inclusiveness and Empowerment
      March 2021
      182 pages
      ISBN:9781450388696
      DOI:10.1145/3448696
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 08 July 2021

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      Author Tags

      1. Namibia
      2. children
      3. co-design
      4. escape room
      5. remote interactions

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      View all
      • (2024)A Dynamically Evolving Multicultural Escape Suitcase Travelling a Participatory JourneyProceedings of the Participatory Design Conference 2024: Situated Actions, Doctoral Colloquium, PDC places, Communities - Volume 310.1145/3661456.3666048(3-5)Online publication date: 11-Aug-2024
      • (2024)Co-design of an Extended Reality Escape Room with Primary School StudentsProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659387(744-748)Online publication date: 17-Jun-2024
      • (2022)Facilitation Tools and Techniques for Distributed Online Co-Design with ChildrenAdjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference10.1145/3547522.3547695(1-4)Online publication date: 8-Oct-2022
      • (2022)Save the Yummy Candyland: An Asymmetric Virtual Reality GameExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558319(221-227)Online publication date: 2-Nov-2022
      • (2022)Pushing political, cultural, and geographical boundariesInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10043931:COnline publication date: 1-Mar-2022
      • (2021)Playing on the Globe: Facilitating virtual communications between Namibian and Finnish learners to co-design an interactive map gameProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3460707(160-170)Online publication date: 24-Jun-2021

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