skip to main content
10.1145/3449301.3449313acmotherconferencesArticle/Chapter ViewAbstractPublication PagesicraiConference Proceedingsconference-collections
research-article

Perceptual Model based Surface Tessellation for VR Foveated Rendering

Published: 09 June 2021 Publication History

Abstract

With the rapid development of VR head mounted display, VR scenes need to be presented at higher resolutions and higher frame rates. Foveated rendering is an important technique to balance computing resource demand and user satisfaction. In this paper, we propose a perceptual model based foveated rendering. By culling the imperceptible region and adaptively adjusting the tessellation levels based on visual sensitivity, we improve the rendering performance in real-time rendering frameworks.

References

[1]
A. T. Duchowski and A. C¸o¨ltekin, “Foveated gaze-contingent displays for peripheral lod management, 3d visualization, and stereo imaging,” ACM Trans. Multimedia Comput. Commun. Appl., vol. 3, no. 4, pp. 6:1–6:18, Dec. 2007.
[2]
H. H. Ali, M. S. Sunar, and H. Kolivand, “Realistic real-time rendering of light shafts using blur filter: considering the effect of shadow maps,” Multimedia Tools Appl. Springer, vol. 77, no. 13, pp. 17 007–17 022, 2018.
[3]
R. Albert, A. Patney, D. Luebke, and J. Kim, “Latency requirements for foveated rendering in virtual reality,” ACM Trans. Appl. Percept., vol. 14, no. 4, pp. 25:1–25:13, Sep. 2017.
[4]
B. Guenter, M. Finch, S. Drucker, D. Tan, and J. Snyder, “Foveated 3d graphics,” ACM Trans. Graph., vol. 31, no. 6, pp. 164:1–164:10, Nov. 2012.
[5]
A. Patney, M. Salvi, J. Kim, A. Kaplanyan, C. Wyman, N. Benty, D. Luebke, and A. Lefohn, “Towards foveated rendering for gaze-tracked virtual reality,” ACM Trans. Graph., vol. 35, no. 6, pp. 179:1–179:12, Nov. 2016.
[6]
O. T. Tursun, E. Arabadzhiyska-Koleva, M. Wernikowski, R. Mantiuk, H.-P. Seidel, K. Myszkowski, and P. Didyk, “Luminance-contrast-aware foveated rendering,” ACM Trans. Graph., vol. 38, no. 4, pp. 98:1–98:14, 2019.
[7]
B. Watson, N. Walker, and L. F. Hodges, “Supra-threshold control of peripheral lod,” ACM Trans. Graph., vol. 23, no. 3, pp. 750–759, Aug. 2004.
[8]
D. Luebke and C. Erikson, “View-dependent simplification of arbitrary polygonal environments,” in Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, ser. SIGGRAPH ’97. New York, NY, USA: ACM Press/Addison-Wesley Publishing Co., 1997, pp. 199–208.
[9]
J. Peng, V. Strela, and D. Zorin, “A simple algorithm for surface denoising,” in Proceedings of the Conference on Visualization ’01, ser. VIS ’01. Washington, DC, USA: IEEE Computer Society, 2001, pp. 107–112.
[10]
N. T. Swafford, J. A. Iglesias-Guitian, C. Koniaris, B. Moon, D. Cosker, and K. Mitchell, “User, metric, and computational evaluation of foveated rendering methods,” in Proceedings of the ACM Symposium on Applied Perception, ser. SAP ’16. New York, NY, USA: ACM, 2016, pp. 7–14.
[11]
M. Reddy, “Perceptually modulated level of detail for virtual environments,” Ph.D. dissertation, University of Edinburgh, UK, 1997.
[12]
D. H. Kelly, “Motion and vision. ii. stabilized spatio-temporal threshold surface,” J. Opt. Soc. Am., vol. 69, no. 10, pp. 1340–1349, Oct 1979.
[13]
H. Rushmeier, G. Ward, C. Piatko, P. Sanders, and B. Rust, “Comparing real and synthetic images: Some ideas about metrics,” in Rendering Techniques ’95, P. M. Hanrahan and W. Purgathofer, Eds. Vienna: Springer Vienna, 1995, pp. 82–91.
[14]
M. Reddy, “Perceptually optimized 3d graphics,” IEEE Computer Graphics and Applications, vol. 21, no. 5, pp. 68–75, Sep 2001.

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
ICRAI '20: Proceedings of the 6th International Conference on Robotics and Artificial Intelligence
November 2020
288 pages
ISBN:9781450388597
DOI:10.1145/3449301
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 June 2021

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Computer Graphics
  2. Perceptual Model
  3. Rendering
  4. Virtual Reality

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Conference

ICRAI 2020

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 64
    Total Downloads
  • Downloads (Last 12 months)18
  • Downloads (Last 6 weeks)0
Reflects downloads up to 19 Feb 2025

Other Metrics

Citations

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media